D4V1DC: I understand man, and I don't see any harm or trouble in people using this project in their portfolio. Afterall, I did construct a lot of the character from Badking brushes. Torch: Whoops, sorry man. I dynameshed the whole thing several times and lost all my lower subdivs. But let me see if I can reconstruct one…
Please take screenshots next time haha. These actually look nice, my first attempts in 3D sculpting were horrible. For the next step, do you mean retopology? Not really necessary imo. It does help for sculpting, but there's many different workflows you could use to go forward with these, depending on your goals. If you are…
@allengingrich Thank you! I'm so glad to hear that :) and thanks so much for the advice. I'm always looking for more feedback! You're totally right about the jawline. I have a tendency to make them too structured so I'll work on bringing that down. I will definitely work more on the wrinkles and the skin texture as well. I…
Hi everyone! ♥ I'm new to polycount, I want to improve my art in general. I feel like posting it here and getting feedback would be a great start. I feel a bit scared of showing my work as it's nowhere near as amazing as all of the other posts, but I guess everyone starts somewhere! This is one of the two characters that…
Hi, everybody. I'm new here, and doing new things. I'm normally a prop/environment guy, but after seeing some of the things people are pulling off with recent versions of Zbrush, I decided to push a helmet concept I had into a full character starting with just a Dynamesh sphere. It's also my first time poly painting. After…
I've just started to try to get into creating characters for video games. I just have a question about the beginning part of the workflow. Alot of people seem to suggest starting with a base mesh created in a program like Maya and then sending that over to ZBrush. Is there any reason why you would make the base mesh rather…
I have 3 problems at the moment, i need someone to help me with it. question 1: how do i put my brushes down there? so i can select them quickly. question 2: Why is it that when i dynamesh, my model turns into this ugly glitchy model? how do i prevent it rather than fix it? question 3: i cant find any tutorials online for…
Hi I was working on low poly girl model, almost finished, saved and closed as always. When i opened my file the only thing that appeared was one subtool that wasn't even part of my project. As you can see from uploaded image, on lightbox miniatures there is body and hand i was working on but it's not loading when i open…
Pretty much any workflow that reduces modeling time. B) - If I can get away with automating 90% of the low poly, then I'll use that. I really like Decimate: Planar in Blender in this regard. - If I can bash high poly objects together and throw them into ZBrush/Blender for Dynamesh/remeshing, then I'd much prefer to do that…
All roads lead to Rome. You can take the method you're more comfortable with, or experiment to try and learn a new one. If I were doing it in zbrush only, I'd just work with a few (very) lowpoly spheres. You can turn dynamic subdivision on so that they'll appear more rounded and smooth, but still have a limited number of…