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Aerotrooper - Zbrush Experiment (WIP)

Hi, everybody. I'm new here, and doing new things.

I'm normally a prop/environment guy, but after seeing some of the things people are pulling off with recent versions of Zbrush, I decided to push a helmet concept I had into a full character starting with just a Dynamesh sphere. It's also my first time poly painting. After I'm through with the high poly, I plan on making a game rez version.

Obviously, I'm doing a lot of things here I don't normally do, so I figured now would be the ideal (well, sort of overdue) time to start getting involved in the forums.

Critiques of any kind are welcome. Be brutal. :)

Anorak_Aerotrooper1.jpg

Anorak_Aerotrooper2-2.jpg

Replies

  • praetor187
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    praetor187 polycounter lvl 11
    Hey makanops this is looking really cool. The thing that really stands out to me though are the hands they feel really small to me. especially the fingers. but keep going with it, its turning out really well.
  • makanops
    Alright, guy, here's the latest changes. I think I'm running into the technical limitations of my machine at this point, so I'm going to move on from the high poly and get some casting done.

    Small changes, lots of little detailing things. I scaled up the hands a little and added a bit of armor to the backs of them in response to praetor187's comments (thx!).

    Like I said earlier, critiques and comments are welcome.

    Anorak_Aerotrooper1_1.jpg

    Anorak_Aerotrooper2_1.jpg
  • michaelmilette
    This is very cool could we see your uv's?
  • makanops
    @michaelmilette Actually, this model doesn't have UVs. I'm using Polypaint, which assigns a color and material value per polygon, versus pulling from a map. My next step is to retopologize it for the low poly and bake the poly paint info into the diffuse and spec maps.
  • Pangahas
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    Pangahas polycounter lvl 10
    It would be nice to see a tutorial on how to bake the polypaint,would you be doing it inside Zbrush as well?
  • makanops
    @pangahas Actually, I intend to use xNormal for baking the poly paint info. Polypaint is actually vertex coloring, which can be stored in the exported .OBJ. xNormal can be set to acknowledge vert colors when projecting a map, transferring the one to the other. I may be able to give a better description here in a bit once I've actually put the Aerotrooper through this process.
  • Jigsaw
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    Jigsaw polycounter lvl 12
    The only thing that really stood out to me in the first picture was the size of the hands, but with that fixed I think she's looking really great. Maybe you could push the separation of the different parts of her outfit better by defining the different materials more strongly, and/or get some more colour variation in there. I do like the design and the overall colour scheme, but I kinda feel that the outfit as a whole perhaps blends together a bit more than it needs to.
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