Got this a while back, it's a fantastic game. The demo made me laugh so hard my cheeks hurt, and although I thought the full game would get old fast I figured the entertainment from that demo alone was worth the price of the game and bought it. Turns out the rest of the game is just as entertaining as the demo, if not more…
Oh yea I agree Daz, thats why I posted both tech demos rather than gears ingame footage on 360 vs the Crysis tech demo. Both demo's are probably better than games will look on either engine, and both were running on a similar platform so its about as fair of a comparison as we can expect until Crysis comes out.
What a thrill it's been to be involved in this. I have helped these two insanely talented guys bring their original digital models in to reality. We had them printed and then I handled the molding, casting and painting. The sculpts are incredible and were a real treat to work on. We hope to bring many more original designs…
It's not so much an engine, it's just a demo. It looks great, but there are a lot of shortcuts taken in there and so much of it is obscured by the DOF (also raytracing is a generic term, I suspect most of the demo still uses largely traditional shader techniques).
I got a demo of this from EB last weekend. The controls scheme is rather unique. The right analog stick rolls you on the ground in that direction. Combat is really fun, a lot like POP. The demo is the Hydra fight section.
the tbing i didn't like was it seemed so slow,both to imprt models and to paint on them.killed my interest straight away. To be fair the demo was not the proper demo ,just a disabled one the body paint guys left behind.
installed the demo on steam and then tried the educational demo from the website, only difference was the TF2 exporter I could see. Its a good deal on steam! but it would be nice to not have to launch steam every time to use it. decisions?
Hi Rebb, Could you take a look at this 3D demo? If the demo has a similar error, that'll narrow it down to a video problem: http://nehe.gamedev.net/data/articles/extras/article20/bump_mapping.zip thanks very much, -Ryan