Hey there, I have been working in a briefcase prop for a school project, by now I have both the HP and the LP but when I started baking normal maps my problems started. I get seams in some of the edges even though I have UV splits whenever I have a different smoothing group and I am using a cage to bake (I tried to bake…
Hi everyone ! I know there are a lot of threads about this but i still can't fix it ! My goal is to bake a simple cube with chamfered edges ! First of all , i know that adding some edges to the LP can fix it but i saw a lot of people doing it without adding edges and i want to know how ! My start cube Here is my problem…
Alternatively try this neat cuda accelerated AO -> vertex channels baker, it does regular vertex color or vertex alpha and it is close to instantaneous on most meshes. http://www.zhangy.com/main/blog/id/22 (that is ofcourse if ao is what you are wanting to bake)
It's a bit hard to see what the bumps in the handle should look like just from the wireframe. But the issue might be the Bias value in the baking menu. If your rays encounter multiple faces, it picks which one to use the normal from by checking whichever's distance is closest to the Bias value. If you leave it really low,…
From there it would also nqot be far to an automatic screenshot assembly Anyways i love the idea from a community standpoint. For work related stuff this is a service i wouldnt use unless a client asks us to. NDA data on _some_ server is a risk i wouldn't wanna take
I'm using 2015, I'd assume it works with previous versions as well. *** I wrote that the file format need to be the same, but it doesn't. In the Alpha map bake properties you just need to make sure you're using a format that supports an alpha channel: TIF, DDS, EXR.. (sorry was too lazy to edit the image :D )
I don't know how many people use this little trick, but I did a search on smart objects and didn't find any threads. That being said, I recently tried using smart objects to see if you could just link an image to a layer in Photoshop. Sure enough, you can! Lots of time saved not having to manually open files and copying…
Hi l'm new here, been having a problem generating clean ambient occlusion bake, l can't replicate the same results from watching videos and my bakes have roundish instead of a smooth gradient occlusion. The first picture was a bake l did a long time ago and thats the quality l'm aiming for.
Hi. When I try to bake normal map in Marmoset Bake tool, program is stop work. All time if I add 30k triangle model to Low. Why? If I add million polygon (not triangle) model to low, no problem. But more than 15-20k triangle model in Bake/Low section causes the program to crash
i've baked quite a few meshes, usually without any problems. But the mesh that I have now has some really strange artefacts and I do not know why. I am trying to bake maps on my mesh from Marvelous Designer, which yesterday went just fine. Now I changed the UV map an baking is just not going well. I think maybe the HP…