Hey there, I have been working in a briefcase prop for a school project, by now I have both the HP and the LP but when I started baking normal maps my problems started. I get seams in some of the edges even though I have UV splits whenever I have a different smoothing group and I am using a cage to bake (I tried to bake with max and xnormal and both give me the same result)
Seams in MT2:
![Image: http://i.imgur.com/96HGSTH.jpg](http://i.imgur.com/96HGSTH.jpg)
Low Poly model:
![Image: http://i.imgur.com/70sYX4V.png](http://i.imgur.com/70sYX4V.png)
High Poly model:
![Image: http://i.imgur.com/TQhHkdJ.png](http://i.imgur.com/TQhHkdJ.png)
UV's:
![Image: http://i.imgur.com/TY83hL9.png](http://i.imgur.com/TY83hL9.png)
Replies
When I bake in PNG, TIFF, BMP or JPEG I get this kind of scattered normal map:
I have tried a lot of different settings and none of them seems to do much difference...two problems now