Question : How do I keep my texture visable while deforming the high resolution mesh? I have a black and white line drawing with designs of a sword applied as a texture to my low resolution model in 3ds Max. I import the OBJ of the sword mesh and apply the texture to it. Then I select Tool -> Geometry -> and then select…
Does someone know about an efficient texture browser & management software? For years, I've maintained my local textures' database folder using file-tree categorization, greatly inspired by our beloved cgtextures.com, and browsing inside this database using XNViewMP. But file-tree classification had limitations, such as…
Hı polycount forum, How can I change the direction of texture movement? In the first image(material) the direction of movement looks correct, but on the model... flows from left to right. I want it to flow from top to bottom too. But ı can't... Thank you...
Hello everybody, I'm the same guy modeling the Halo Environment, http://www.polycount.com/forum/showthread.php?t=108565 I will be posting some progress from the Texture that I will paint for my Helicopter, I will be working in that project besides the Halo Environment because I have to finish some texture and set up the…
Process is mostly the same, depending on the asset. PBR: realistic If you don't have a library already, defining your surfaces breakouts and definition is the most important step to do early. I like to add solid colors to sections around the mesh (usually from an object-color bake, and make masks in PS for groups) to…
* Hey, what would be the approach in using beveled assets with tiling textures? * How can you get those assets to look more realistic since they use more "flat" textures without any specific area dirt, etc. I know decals and vertex painting are a thing, but aren't they expensive for performance? * If I have tiling…
I'm exporting an obj file from maya but when I open the file it has materials but no textures? Is this a limitation of the file format, if so is there another format which does have texture abilities that can be opened from max or maya? I'm setting up an art test and some of the applicants don't have maya so I need to be…
Hi, these are for a project I recently part-take in and finished. I'm learning how to model and make hand painted textures for them. What do y'all think of these props? Most only have diffuse, some have normal maps I made from ZBrush. In the end I started trying tile-able texture, because there was no time to paint an…
So how does battlefield/Arma 3 in particular make Sky-scraper textures (That are completly enterable and are full destructible And have the same qaulity of texture as the rest of the game. As I don't think they are using 8k texture maps because of there map size with multiplayer, and there building are most likly not…
Hey guys, I am trying to develop my own photoreal PBR texture creation pipeline. I went throught out entire proccess now and I am stucked at the end with normalmap quality. My textures are based on 3D scans so at the end I get very detailed mesh if I want to to be baked in XNormal to receive all maps I need. The problem is…