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Beveled Assets and Tiling Textures. Techniques?

polycounter lvl 3
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VanessaCeline polycounter lvl 3
  • Hey, what would be the approach in using beveled assets with tiling textures?
  • How can you get those assets to look more realistic since they use more "flat" textures without any specific area dirt, etc. I know decals and vertex painting are a thing, but aren't they expensive for performance?
  • If I have tiling textures, what would be the best way to get ornaments into the asset? Are decals also the answer here, or is there something better? 


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