Hey all starting a new project seeing as how my soldier is finished (just gotta upload some Maramaset turn arounds :D )This time i decided id try something ive never done before, Creating a paladin type character but giving him a futuristic twist. Not quite sure how this will go but im hoping for the best and setting my…
Background: With all the recent boom about ww1 I wanted to re-create the famous jet packs of wwi, with whom the wwi would never had ended. I've been designing the thing for long(between freelances) and now that I'm in the "fast part"(finishing high-low-bakes-textures) I'll try to show my progress. As my previous stuff the…
Hi there! I've recently started a sculpt in my free time of Motoko Kusanagi from Ghost in the Shell. I'm aiming to get half-way between the manga visual style and a more realistic depiction. I've been looking at strong women body types as well as references like Chun Li from Street Fighter to get a exaggerated body that…
Personally I´ve always looked on any post-render filter like CA or film grain as a way to break up the perfectness of a rendered image. It´s a quick an easy way to create imperfections in the image which in turn fool the eye/perception into thinking the image is more realistic than it is straight out of the renderer.…
I'm really digging this project. The black and white horror themes here are nice and I'm hoping they make a strong push into gaming at some point. One thing I'd say is I think you could stand to do with less contrast. Even with horror classics such as Psycho, The Birds, or Vertigo there's a bit more range between full…
I think a bit more roughness variation would really help some of these materials sparkle. The sharkskin looks great as is, but I think the fabric would be a bit nicer if maybe there was more texture to it, like a sense of subtle weave? It's been a while, but I seem to remember the fabric on the grip of a katana being kind…
I would keep it, right now it looks a little too just green, but I would also COVER that bitch with a mix of grass planes and smaller veg models. Look at some screenshots of how we did it on farcry, there are hundreds of thousands of foliage polys on screen at once. make your scatter meshes optimized of course but dont be…
I've found the sounds to be pretty realistic... although obviously I haven't owned a lot of the cars with which to compare :) I did used to drive a Honda with the B16 VTec engine though, where the high lift cams kick in at about 4500rpm and the engine/exhaust have a noticeable roar to them. Forza seems to have implemented…
Thanks for your help Scifix. And Laze, your right :D Maybe later I will complete the whole model without a shell and make a dragonlike creature out of it ;-) I turned down the specularity and used a cavity map to control it. And I decided to learn V-Ray. It took a while to figure out but I like the result.I think it`s more…
I do believe 2d skill definitely will carry over to what you do in 3d the thing is how far in 2d does it go in skill that will translate to 3d skill? Once you understand your strokes, you values, anatomy, perspective etc. Will rendering every single pore and pimple really mean that you could do the same in sculpting as the…