sigh... yea I have it all wrong. The method I've been using for the last 2 years, probably about 60 times a week is totally broken and doesn't work. Good thing the unwrap gnomes burn the midnight oil while I'm gone... Or You didn't quite get the method, totally understandable I didn't cover it very clearly. Who said…
To add to what's already been said and hopefully clarify a few things: there's a number of different reasons why an artist would choose to use a triangle instead of a quad when creating an arch. The relevance of any specific answer really depends on the model's intended use and the desired outcome for the project. Looking…
I'm trying to learn some hard edge sub-d high poly modeling (mechanical objects). And I was wondering if there are any good tutorials for cleaning up meshes. I hope the following isn't too noobish. I want to cut a hole in my mesh (just making it a square for example ease). But I don't know how to keep the form without…
Hi guys, I have just released PolyUnwrapper 4.0. http://www.polytools3d.com/polyunwrapper What's New + NEW Multi Stitch. Stitch Multiple Shells at once + NEW Packing algorithm and tools + NEW Tool for matching the Shells Width and Height + NEW Grid Spacing and Show/Hide Grid button + NEW Render Offset UVs + NEW Cycle…
I am having this issue in Blender uv image editor. Is there a way to display uvs in the editor as I select edges and vertices without using the ''keep uv and edit mode selection in sync''. The problem with this mode is that if I want to move a vertex or an edge, the other edge/vertex moves with it. So How can I display…
I find it very handy to have slide edgeloop and collapse edge there. Also the delete edge/vertex tool so that deleting edges doesn't leave any floating verts. I have a section of "selection" buttons to quickly switch selecting edgeloops, edge rings, border edges etc as well. Loads more but those spring to mind as useful!…
Huh? Is there a guide I can read on smoothing edges. I didnt know you dont smooth when the edges are >90 degrees. And yes I exported with the crytiff plugin and correct preset. Actually I just did an -> average normals, on certain faces and exported that into ce3. It seems only soften edge or harden edge works in ce3…
@Nuclear Angel : Sure man anytime! Yea, its pretty much the same workflow in Modo as max/maya. I'm originally a Max user. The main place where the workflow differs in Modo is when you use the "smooth shader": "Rounded edge width" workflow, that Tor Frick pretty much made known to the 3d community. If your interested in…
It jumps? odd, I think these 3d programs are designed to pivot around a selected object or by the world space by default ... or most recent position ... so i think you need to select something and click on the option for recentering your viewport nav thing ... sorry this isnt very concise, its actually been a while since…
Hello everyone and thank you for reading. I have been following James Taylor https://www.youtube.com/watch?v=spi4lGxnMZg character modeling tutorial on youtube. I like his workflow and I find it useful for buidling a character's basemesh for sculpting. I am practicing everyday and I am trying to memorise the whole process…