Hello Polycounters! I have decided to buy a license of marvelous designer, but then i found that steam had marvelous designer at 3/5ths of the price, with the added "for steam" at the end. anyone know what this may entail? or does anyone have any noteworthy experiences with buying from a 3rd party retailers? thank you…
Hey there,ill be headed out to London/England for the first time from oct 1st-5th. Would love any and all suggestions for cool stuff to do. Days i plan on doing sighting seeing and historical stuff and nights it be fun to go out,have a pint and check out the local nightlight. Would be cool to meet some polycounters as…
hey i found some images while searching on google for "head reference" it was some kind of chinese site so i didn't understand it at all but isn't the person on the first image, 4th row all the way to the left poopinmymouth? what is he doing on a chinese site i don't understand :P am i right or not?
hahaha awesome! so, queen of pain is getting a set, and nyx, one of the 4th is getting a set too i think its a good idea, if they make into the game tomorrow, to jump and get the next ones i dont have. i think its the most fair
Yeah ived tryed all the option available and reinstalled ithe drivers many times and its still doing it! I think that its maybe caused by my screen ration (16:10) and the software. Its stange because its only doing this in mudbox and photoshop!
Update on the ship and how its looking so far, 4th image is a section of the engine btw. Large primary shapes are being put in, then I'll move on to secondary and tertiary, major changes made to the turret system and overall shape. Any crit would be highly appreciated :)
in the main screen I spawned a teleporter and it warped me to the 5th cell offices so I decided to try placing a nuke with a time bomb next to it. Unfortunately one of the devs must be overly curious and he activated the nuke before I could get away.
Looks excellent! You just need some more color variation. Maybe some carpet or flags/banners. How did u do the tillable bricks wth the little rocks caught between them? Could u post z pic of the zbrush model?
This weekend I fixed a lot of bugs and also finally got all art switched to pure top down view. Next is getting a vertical slice going with all 5 floors working correctly and a mockup "end scene" when reaching the exit on the 5th floor.
thank you! yes that's exactly the plan - a short and a long dread repeated around. If that doesn't look natural I will then make a 3rd or 4th one. I'll be doing a little bit more of detailing then move onto the retopology, I want this wrapped up pretty soon