Being a CG orientated forum, I see this comparison a lot. I'd like to remind people that most of these games studios that we're hearing about are not an outsourcer like VFX companies; they are usually internal studios within a larger entity. This is an important distinction in that whilst an outsourcer must work on a…
Hi! This is my first post, so apologies if it is not formatted ideally. TLDR; I need help finding a method to rig a character's shawl/cape that follows their arms beyond basic skinning. Any suggestions, tips or explanations on a driven joint-based shawl set up would be very appreciated! I cannot use nCloth or nHair…
[ QUOTE ] You realize that there are plenty of different camera movement setting in the menu, where you can set the camere to behave exactly like Maya, Max and plenty of other programms? [/ QUOTE ] So your just starting out and you have ~10 different Camera control settings. Whoopdy-freaking-do. That's really helpful given…
In typical first sculpt fashion it seems you've gone to high a subdivision to fast, so you end up with a blobby sculpt. Stay in lower polycounts/sub divisions for as long as you can to set the forms then move up only when you have exhausted every last polygons use for shape.
quite a few of your wood textures have just sinuous lines, real wood has straighter lines with variations of sinuous lines, maybe take more time to block out the direction of the grain before you start painting. I really love the direction you are taking with the last texture.
Hey everyone, I'm back to share more stuff. 3D game art work from a cancelled Insomniac Games IP. It was an open world action RPG. Stuff from Ratchet Into the Nexus: Stuff from one of my own game projects "WindRush" It never made it out the door. The Catstronaut:
lol, I thought the movie was actually kind of silly. I have to admit it takes more than one watch to actually appreciate it's silly humour and the film overall. But man, the willy wonka scene with the guy from back to the future was hiliarious :D
Cool stuff, I managed to spill my drink while watching. I guess that puts it pretty high on the impact scale. I assume everyones seen the dove ad too? http://www.youtube.com/watch?v=iYhCn0jf46U&mode=related&search=
This is how its looking right now. Its almost midnight so I will continue working on it tomorrow. Please check above post and replies. Any suggestions or place that I should reiterate before moving forward. Thanks.
Just a quick writeup as I just went through the process myself for the first time. But the workflow is the same as doing any high to low bake: * Going to Unreal. * 3DS Max, RizomUV, and Substance Painter (I set up my own export preset). * Starts out with ref gathering and note taking. Drawovers in Photoshop and deciding…