Urgh this is driving me crazy. So Im outputting my reel from After Effects to quicktime using the Sorensen3 compression ( under recommendation ). It seems to work pretty well and it *seems* to be much better than something like mpeg4. However, at 640x480 resolution a 2 minute movie is coming in at anything from 85 to 120…
@yashar98 Great job so far! Honestly everything @Fabi_G said is spot on, but also remember to take breaks! Walk away from the project for a little while and come back to it with a fresher mind! @PastyPict Better late than never! Keep going at it! Once you get more detail and form in there it'll come together for you.…
Avalanche Studios New York is looking for a Lighting Artist to join a top-tier, experienced team to help craft cutting-edge AAA open-world games. The Position We are looking for a lighting artist who can tackle large and diverse problem sets effectively, autonomously, and with expediency. We are seeking a candidate who can…
He saw what he had created and knew . . . it was a MONSTER - dum dum dum Goals: 1. Create a useful Maya viewport shader with many functions and techniques to showcase a wide range of surface properties 2. Write a Shader with a compartmentalized structure that is easy to read and dissect for people learning to code. This…
Looking to push limits of real-time character animations? UNITY Technologies is looking for talented and self-motivated Technical Animator in Stockholm with the artistic passion to master new Unity’s Mecanim animation system and bring imaginative characters to life in visually stunning demos showcasing Unity features for…
This project is going to be a little more ambitious than the tower. This time going for some Kismet, a full arena (to the tunnels and up to the roof and jumbo/strip-o-tron), cooking for PS3 (which would mean branching the pipeline) and figuring out how much UnrealEd can deal with. I want to do many things that we weren't…
Location: Redmond WA Contract: 18 months Job Description Artist position that specializes in developing dynamic assets to be used for physics and interactive gameplay experiences. Experience with 3D modeling, rigging, animation and scripting with an eye for detail to create realistically transforming and deforming…
Naughty Dog is hiring. We are the creators of the Uncharted series for the PS3, and we are currently seeking a dynamic artist. Responsibilities: Breaking-up environment geometry and running Maya and/or Houdini dynamic simulations of their destruction. Preserving existing UV information and generating new UVs as needed…
Neko Productions is looking for a passionate 3D Rigger to work remotely.The job requires creating rigs for realistic/cartoony 3D characters in Maya(including facial rig).Candidates must have a strong technically oriented mindset, as well as a strong sense of human anatomy and joint placement; Experience with Maya. Job…
that requires a large number of variations of different characters how large is large ? worked on a football game IIRC almost 600 individual "characters". In that case It was a single head (with expression morphs) and a an individual head mesh as a base morph target for each player. We had automated tools to generate the…