ATI patch came out a couple of hours ago, it seems to have fixed my problem Really solid game, megatexture stuff is rad. I can't help but think the landscape textures r ugly with this noisey heightmap thrown over the top of absolutely everything despite what the texture may actually be. The normalmaps outside also don't…
Thanks a lot for the comments, I've actually not graduated yet I still have one year to go! I'll be sure to include some more varied work in my portfolio and we are going to be using the Unreal 3 engine next year, we had a lot of headaches with the cryengine2 and there seems to be much more documentation available for the…
started work on a forest scene to work on my ability to create foliage and work on exterior scenes for my portfolio. the scene is stylized and meant to be vibrant in colour. so far I've made a few varieties of grass texture and a flower, as well as a bush and tree full tree model, I've modeled 3 extra different tree bases…
Hey guys! very first post in polycount I am doing a rework of an older project now that I know how to use Unreal Old project And this is what I have right now I am currently working on the landscape and putting some free asets in the background to see how it works as a whole. Still so many things I'd like to add. Also I'm…
Hey! I’ve been working on this indie game called
Narcosis for some years and I
wanted to share with you guys some of the art I did. This game started as a student project and got funded by friends and family. Here are the website link and the facebook page : http://www.narcosis-the-game.com/…
I'm working on a game by myself called Structure of Reign. It is a turn-based government sandbox strategy game in which you design your own government and try to have it last as long as possible. The populace and foreign countries react to actions and decisions you make by praising and allying or revolting and attacking…
ENVIRONMENT ART MENTORSHIP 2020: For the rest of 2020 my main focus will be completing an Environment Art Mentorship. Goal is to have two scenes completed by EOY. Starting on the first scene: An exterior landscape featuring a waterfall main set piece and various architectural elements in the style of ancient civilizations.…
You're right @jewski-bot my previous proportions for the house were too large for the figure. I did some adjustments when I was doing my latest run through. The ground-floor level pieces were lowered. You can see the balcony walls were raised too high still. That will be my next step, but I don't want to get too pulled…
I guess I am one of the few art directors that prefers to light scenes with just lighting and actual fog volumes / FX? I like to see that distant part of the landscape is a cold blue or fire red instead of said examples where I walk in and it all fades to red and suddenly becomes more foggy. Color correction is just…
@Bertmac & @vickgaza - Thanks for the encouragement! Life slowed things down a bit this past week after a weekend full of camping. I'm working on baking these sculpts out - I'll post the results up once I get them all finished and combined into the texture layout. In the meantime I did a super quick, silly painting for…