I'm working on a game by myself called
Structure of Reign. It is a turn-based government sandbox strategy game in which you design your own government and try to have it last as long as possible. The populace and foreign countries react to actions and decisions you make by praising and allying or revolting and attacking your government. The closest comparisons to gameplay are along the lines of the Civilization, Sim City, and Democracy series. It has procedurally generated landscapes and a time of day cycle. The website is:
http://structureofreign.com/Here is the logo and some screenshots of the game. Please feel free to ask questions and request close ups of anything specific. I'd love critique on absolutely any part of what I'm showing, including the website.
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