So i am creating 2 environments for university, hard pressed for time D: But am wanting to get some insights and tips from people who work in the industry. The environment il be talking about which is my FYP, is a Fallout inspired post apocalyptic world. Its currently a work in progress, most if not all high polys are…
Hello we are currently in the process of finding a new modeler for a Steam Punk Tower Defense game looking to be released for the Computer,Android,and IOS devices. We have an established Modeler on the team but need another as to speed up the modeling aspect. The theme of the game is Steampunk and will be released for the…
Who we are: We at Triple Smash are individuals of 8, placed all around Europe developing the game of our dreams. We have been working together for over a year and are now looking for a new member of our team to join in on the fun! What we're working on: We are developing a third person battle arena game targeting the…
So I'm started on an environment project today and want to get into the habit of posting at least every other day with my progress. The project is kinda related to another neoclassical environment project I was working on, but I had this scene in mind that I wanted to get done for portfolio. The scene is going to be a…
Hey guys I wanted to post get some crit and some advice, on where to go from my current progress. I have been working on a scene from a Hitman Absolution concept. My goal was to get as close to the concept as possible. This is where I am at the moment; CURRENT PROGRESS WHERE I WAS WHEN THE THREAD WAS STARTED This is the…
hey guys i started this thread to gain knowledge on how artists in the industry create a character, either as an NPC or the main playable character. it would be great if you guys could help me out in finding out how a character is made from start to finish.hope you guys can help:)
I stopped working on my personal art a while ago, and focused instead on learning programming. Now I will occasionally take a break from coding to work on a 3D model or 2D sketch. Sometimes it simply isn't possible to maintain constant motivation. Let's face it, if you can hold down a 9-5 job, you're already ahead of the…
Hey Green, nice work, I especially like your idea behind the 'Phobia' series it certainly shows your thinking outside the box and should be something that stands out. Have you considered showing some of your thought processes on your site? Things like sketches or diagrams showing how your ideas progressed? I'm not a level…
Thought I would do an
update as I'm having a few issues with things and progress has been
slower than I wanted due to being ill/having to find a new job which
is super frustrating. Anyways, I've been
working my way through a tutorial where I'm creating a stylized game
asset. So far I've creating the low poly: And the high…