If this is for Unity. My workflow is to make "like" animations. Like if it were walks and runs i'd probably keep it all together in one file and call it locomotino or something. Then, in Unity, start breaking these animations up and setting their keyframes in the animation tab of the model. Hit the plus sign and you'll add…
Looking immediately for someone to start on a contract to handle a UI for a WebGL game built in Unity. We will need a few assets created but most of the tasks will involve animating (we will code what you need) or supply you with the tools, designing, and creating UI / UX for every part of the UI. There is an example of…
Hi, I was trying to get some good camera shots in 3DO. however there's a problem I've come across. From what I've seen, camera shots seem limited by the way the camera moves and by the animation curves. I wanted to have a shot that showed the front of the object in a 3/4 view that then went around and showed more of a side…
Hi, my name is Jeannot Landry. I am a digital artist and I, as opposed to my competitors who usually makes use of expensive applications, use only free ''Open Source'' applications. Which gives me the ability to offer the same services for much cheaper. Open Source apps also allows me to fit in any pipelines. Being able to…
Hello ! I've created a rig for a hand and linked some parameters to an attribute holder using custom attributes. Now I wanted to instanciate the modifier on every control object so anytime I select a control object the properties show up in the modifier panel. This is working great but there's a drawback I didn't…
I am currently working to create a cinematic in UDK... The scene has some facial animation.. As someone who is attempting this for the first time I would like to know how the sculpt should be made so as to get the best range of emotions. I wouldn't want him to be stuck with neutral face no matter what he does.. He will be…
I've improved quite a bit with UDK Materials over the past year and the one thing I can't seem to figure out and may be a simple answer is the fading of one texture into another. For example, using normal maps for waves in a water texture to give the impression the rise and fall of water in a pool. I've used Hourence's…
hi, I'm looking for a 3d artist and a 3d animator. i have a youtube channel with 1000+ subscribers and 10000+ hours of watch time. I'm looking to make new videos for my channel using movie scenes references. this is a revenue share proposition, if you are interested, message me here on this site, I'll explain the work.
Thanks for the link, Cheese, I've already read all that stuff though Now that I think about it, do companies care much for how a person poses a character's face for their portfolio? It just seems like morph targets are eisier to do since you just move the verts around, where as it takes more know-how to set up a facial rig…
https://www.youtube.com/watch?v=f9AAhqMCPwE This is an app I've been working on that loads 3d files from a device's storage. It's called AR Theatre. It supports textures and animations as well as loading images, video and audio. Video can be recorded as mp4 for later editing and sharing how you like. Supported formats: 3D…