First, thank you for taking the time to read this post. Allula is a story that started out as a text based RPG and over time evolved quite a lot. This has been a project in the planning for years now and we're finally ready to give it all a shot. We have the tools available to streamline the development process and protect…
Hello, Is there a way to do this with a full rig? I only know how to do it with a biped but as you can see I do not have that option where it normally would be.
So I'm making a rig for a potential project for later. I'm building the base mesh in MAYA and I plan on adding detail in mudbox. I'm pretty happy with the mesh so far, but I'm have trouble with the head portion. I've gone at it a couple of different ways but I'm never really happy with the result. Any tips would great!
Hello everyone, I'm currently working on a small project in Blender and Unity. I am currently stuck at rigging the main character. I'm currently trying to use a mixture of Rigify mixed with purely bone driven facial animation. A lot of resources I've found online, however, utilize blend/shape keys. Which method should I go…
I have 7 plus models for an animated short I would like to have rigged for animation, Biped with Physique or skin modifier. if the mouth moves too that'd be awesome. Earth2jeremy#9297 discord earth2jeremy@gmail.com email
What does a texture sheet and UVs look like for these assets? Curious how much UV reuse. And what about the bottom? Are these going to be rigged with physics, and thus tumble-able in-game? The bottom could conceivably use lower texel density, or reuse the same texture as the top, etc. Also, are you baking an ambient…
So im making this bipedal lizard creature. Obviously still early days on the sculpting process but i thought i would ask before i go too far.. I want this creature to be able to walk on his hind legs in that kind of hunched over position, but also be able to walk on all 4 limbs, kind of like a werewolf. What would be the…
One point he failed to demonstrate, which definitely hurt his presentation... was not showing the 'auto -rigging' portion of the program Simply 'loading a skeleton' into the mesh and then applying a skin to it is far less impressive than showing the program predetermine or automate where the skeleton bones would be placed…
Hey everybody,this time I have to make a rig of a game-ready templar character with some kind of long jacket (or skirt). I would like to test a dynamic to see how it works. Any inspirations or reference for technical solutions that I could use? I'm working with Maya and Unity. The goal is to animate in Maya actions like…
Hey boyos, I made a fanart of the Pyro from Team Fortress 2 inspired by the artstyle of old Macintosh games and wanted to show you. All rendered in UE4: Since the model is so simple and only uses two base color textures I made the rig in Blender available to download in case someone wants to play with it:…