Hey guys! Decided to clear my upcoming weekends to attend this exciting new challenge. It'll be my first one for Polycount, so I'm curious how my project will fare compared to the rest! Already seen some top notch concepts and ideas from the rest, keep up the good work y'all! Anyway, I'm a 3D visual artist, currently…
The pirate kind of booty. Sorry. Fingal's Cave is cool and I wanted to do an organic environment where the man-made structures are built into the rocks. In my fictional world this cave is used as the pirate's turf in-between raids. The throne is built from makeshift pieces of stolen furniture, exotic bones and lots of…
Well...This time I swear I'm gonna at least make a bigger effort than before... Anyways: Putting things together in my head still but it's likely to be something with a very sci fi feel, so metal plates and such, but inside a dome with a hovery throne chair inside. Think I'm going to make things quite dirty as well as if…
I'm currently studying 3D game art, and I thought this would be a cool chance to push myself, as I've never really done something like this solo. Concept: A fort inside a kid's bedroom, sign on the door saying "The King Lives Here". I had this idea earlier that I wanted to explore. I always loved making forts when I was a…
Hey folks! A few words about my entry: I'll participate in the contest as a single artist. I have some basic painting and sketching skills and a background in architecture and interior visualisation, but will make an attempt to create an imaginary environment. My concept is about a hall, that was carved inside the mountain…
Hello everybody !! We are excited to participate in this challenge and will do our best. As many others here, we are not pro, but taking this contest as an oportunity to increase our skills. After seeing the other entries i changed my first idea, since there was a plenty of the same one, then came up with this one: An…
another lighting pass. I also made a few alpha cards for the moss on the roof. Blocking out color and placement of dirt and grass using unity's terrain editor. Current issues: when I add normal and spec maps to the roof and moss texture, untiy washes them out and they lose contrast and saturation. Also the normal map I…
This is shaping up really nicely, cannot wait to see it finished. The only thing I don't like is the thatched roof texture, it seems very chaotic, the straws going in every direction. I think it'd look much better if the straws where all going somewhat downwards, like in the first image here:…
Hey all, got this project to a place where its got plenty of updates compared to the last image dump. Opted to go with ice/snow vertex paint instead of dirt/moss. I may include moss still, it depends how frigid I wanna make this environment. Still need to re-UV the trim on the roof assets and apply the new wood texture.…
lollrkeekls Greyscale ftw well done! It's looking pretty good. I like the texture, but it still looks very "grey". Now I know that medieval buildings weren't exactly rainbow brite coloured, I think some different hues could really make the whole thing more interesting. An example is your roof, the subtle greens and blue…