I need to bake the details of a high-poly onto a low-poly in Max. I know I can use the Projection modifier. But say I want to bake materials and procedural textures that I set up on my high-poly down to my low-poly along with the normals. Can I do this through Render to Texture or the Projection modifier? How? Anyone got…
Because of having a character which will need a rig nevetheless, if you plan to animate him, then you can simple put the rig into a pose fitting for the statue and apply/bake this pose to the mesh to get a new static mesh. You can modify thiis mesh by retextured, modified (broken arms), poly reduction etc. to fit your…
well it might be that the video capture app might have some automatic brightness and contrast auto settings that are being applied. Might be that he used settings in the os to calibrate the monitor and added some contrast. It just might be a slightly modified matcap. You can play around with matcap settings by going to the…
Select object > right click > object proporties > "backface cull" Be careful adding modifiers to the stack. Dont go crazy on it. To fix it without a modifier select object in editable poly or mesh modes, select "face" subselection on the tool panel on the right and there will be a "flip" button. Select all the faces that…
Blender is opensource, can fit any pipeline without extra cost for the company or yourself. You can subscribe to the Blender cloud to get access to training and resources for 10euro a month. I like Blender because the strong modifier stack approach, such as bevel modifier, data transfer, triangulate etc.. I don't know much…
It probably works the same way as vertex programs where if you modify the vertex position it does nothing to the vertex normal, and you would need to manually modify the vertex normal if needed. So you still need a normal map to get proper shading, unless you were doing something crazy and editing the normals along with…
Sounds like you're using max (smoothing groups). Yeah, you can - it should be easy to do and work regardless of whether you're editing an edit poly/mesh lower in your stack or if you're adding a new modifier. Could you describe the process you're following when it breaks? What does your modifier stack look like?
live again! i finished the body last night as well as modified the servo and fuel lines. i am looking to complete the high poly today. http://www.justin.tv/racer445 skillmister: it's a line of little smooth discs that have been bent into shape, then has two noise modifiers added: one for big warpiness and one smaller scale…
"Show End Result" will hide vertices if there are no other modifiers on the stack. A lot of the time I have Symmetry/Turbosmooth applied, so I toggle Show End Result with a hotkey I bound, often without realizing it. Sometimes I do this to a new Editable Poly without modifiers, and freak out when I can't unhide them.
You have to make sure that the point order doesnt change when you modify your mesh in an external package. In max that means NO converting to editable poly, NO exporting with 'optimizations' enabled, and anything else that would modify its vert order. As for symmetry, try this (page 3 post by oglu):…