polygonfreak and P442 Yeah, the tanneries, are more ore less all on one level, the reason I raised them was because it was for the BRAWL competition, and I was reinventing the Mortal Kombat "The Pit" arena. But now I am now kind of trying to make it more of a realistic environment rather than continuing the with the…
Hi everyone, I wanted to get some insight on my artstation portfolio. I am looking to apply as an environment/material artist. From my portfolio you can see i love using designer and Im always trying to improve, i have in mind to tap into tech art also. https://www.artstation.com/elenarossato9 I would like to know what i…
This is an environment for a Indie game (or VR experience etc) I'm creating. This vertical slice of the environment is mostly complete (apologies for not posting earlier WIP renders of it), but certainly not finalized. Goals: I'm working towards an Indie (i.e. affordable) approach to asset creation that is similar to…
Hey guys, I decided to finally try and take advantage of my winter break and get working on a environment. I've been wanting to create something like this for quite a long time. I am trying to mix in sci-fi/victorian/fantasy together . My goalfor this environment is to push myself and rely on my own creativity/start…
I will be modelling a western style environment with a few buildings. I have a rough basic shape and will add things like doors and windows as seperate objects so that they can be reused. I was looking for help as to how to texture the building. I have unwrapped the uvs (@1024) and was wondering if this is the correct way…
Hello all. I'm creating an environment in UDK for my portfolio, and wanted to share my progress here and get feedback on my work. I'm doing an abandoned hallway scene off of a reference photo I found on Google (See below). It's fairly basic, but I have been thinking of various additions I can make not seen in the reference…
Hello, My name is Nicoló Zubbini, environment artist, available for freelance work. My focus is asset modelling and texturing for real time (games and vr), then shading and lighting and the whole art side of level building. I work on anything environment and hard-surface : from architecture and landscape to vehicles and…
Sorry. Guys, forgot to say, all those environments I posted recently are my old stuff. I just took them out and try to rework with it. this environment will be my last one, and I am going back to my first one (city street) and work on all the environments for another round. Thanks. I have read all the critics. Thanks again.
Yes itsbeen interesting,we have been fortunate in that we have had good management who has not been afraid to go to the publisher and let them know if a request is too unreasonable in terms of time and manpower. So for the most part the game has been on time and rolling along. Artistically one advantage is that with just…
Hi everyone! This is the last Environment I worked in. Instead of making just a place, I created a whole story to fill the mansion and also make it playable. (see below) Also, I submit it to The Rookies contest with all my other environments here: https://www.therookies.co/entries/6793 At the moment I obtained the Draft…