Hi, I'm not very experienced with modelling and ran into a problem. Most of the time I can find fixes but this time I'm just clueless on what the issue is. I threw a quick physical sun and sky into the scene to check how my creature would look shaded and all of the shadows look off. I marked some of the spots on the second…
Hello fellow Polycounters, This fire extinguisher is a test project I've done to practice PBR texturing in Substance Painter. I've named it "The Elephant" :) I've put some effort into modeling to create a quite accurate representation of real-world fire extinguisher. It's not exact replica, some details were ommitted on…
Objects act as light sources when ray tracing is enabled, all you need to do is give them an emissive material. Emissive materials require quite a few samples to resolve though, so you may need to increase your sample count for good quality renders.
Ancient Civilizations: Lost & Found - Film/VFX Character Art (rendered) - Queen Final EntryHello everyone, I am glad to participate in Artstation challenge and submitted my entry.Entry thread: https://www.artstation.com/…/challenges/17/submissions/15104Queen concept done by Anastasia Nikulina:…
Hi guys I'm working on a project atm that is using stereo projection. The project has been working fine for the last month but recently the UE4 editor file crashes when I try to open it on any other computer than the one we demo-ed the experience on. The crash happens very quickly and doesn't give error codes. It has been…
What are some techniques used in open world games for distance terrain rendering? To be clear, not talking about props which cannot be reached, but terrain which is part of the playable area, just far in the distance. We are loading each terrain tile as a separate scene based on player proximity. My idea is to use low poly…
Hi there, When I searched Character oriented softwares I come to know about two : Daz and iclone. After spending hours to check market places, I picked up Daz over iclone and CC. The main reason was it has wonderful marketplace. Soon after I got into this software I bought many beautiful figures Now I have several…
Sometimes while textuing in substance painter in a heavy scene with alot of layers at high res, response time becomes very slow, ideally I would like to see a feature to partially pause realtime viewport rendering, so I can make a bunch of changes to settings and tweak values without having to wait for the viewport to…
NothI don't do much of a character modelling lately , more of environment stuff: walls , rocks , tiling surfaces , etc and use Zbrush more like a manual touch to SDesigner. To fix taste related things. To weed out some obviously procedural looking things like slope blur produced erosion or curvature edge masks. Once…