Is their a way in 3DS Max to mirror a mesh like their is in Blender? Here is an example of what I am talking about. Around 2:10 into the video. [ame=" https://www.youtube.com/watch?v=3FqjSWFXtEg"]Beginners Blender 3D: Tutorial 7 - Using the Mirror Modifier - YouTube[/ame] Is it possible to be editing one side and then see…
From my experience phone interviews serve one purpose, and that's to make sure they won't be wasting their money flying you in. They check for things like being a dick or a complete wanker, and that's about it. They really can't find out too much about you on the phone, that's what an in person interview is for. But there…
so that calls for another quote then? "You think you know something, don't you? You think you're the clever little girl who knows something. There's so much you don't know, so much. What do you know, really? You're just an ordinary little girl, living in an ordinary little town. You wake up every morning of your life and…
Hello, everyone! This will be my last update on this project. This week, I have been working on the rendering to improve the quality of not only the images but also the cinematics. I hope you like it. https://youtu.be/utogMkEYjg8 https://youtu.be/pzsOYXT5dK8
@sacboi, I appreciate it, but I wouldn't be able to get as far as I did without knowing these :) I'm mainly working on a simplified version of this mesh and use DataTransfer from it (haven't done any fixes on the final weight-painting yet). The problem is not in tools themselves (as far as I can tell), but more... basic -…
Does 3d studio max have a feature like move and sew in Maya? I basically want to select all the individual unitized faces, click a single button and then have them all stitch perfectly together automatically. Like this image for example: This is where I'm at in 3d studio max currently. I've figured out how to unitize, but…
today I was reworking a jacket I made 2 years ago in MD5. this is the original file... I noticed some of the interal lines appear to be marked in green, not red, Im not sure what this means, is this a legacy thing because Im now using MD7 or does it mean something else? they are green but they show up in the 3d view. the…
What channel are you looking at? 'Mesh Maps -> Normal' would be the bake. This is what I see in your attached file: But what does your current shading look like, low poly with normal map applied? I would work on the asset looking at that. What you're looking to learn from the normal map channel? I only check the normal map…
Hello. I get this weird black lines in the far of the render in UDK and also when I do render in maya, but it doesn't show in the maya viewport. I overlaped almost all the faces on top of each other using a mel script, can this be the problem? thanks in advance for any help.