Hello.
I get this weird black lines in the far of the render in UDK and also when I do render in maya, but it doesn't show in the maya viewport.
I overlaped almost all the faces on top of each other using a mel script, can this be the problem?
thanks in advance for any help.
Replies
Here's an example:
The image will be reduced probably 8/16x in most circumstances, so if we reduce the image without colouring the padding and overlay the unwrap:
You can see that the padding has bled into the island, creating the seams you see.