Sorry for the lack of updates. I had to study hair and clothing a lot. Couldn't find a proper workflow, until now... kinda. * Dozens of MD simulations for clothing -> failure * Sculpting clothes by hand in ZBrush (the classic way...) -> seems like it's going to be success (But I still need to study wrinkles and folds a bit…
Here are two school works I have to do, if you guys could give quick feedbacks (don't want to take too much of your time) I would really appreciate it. I'm a student at Centre NAD in Montreal where I follow a BAC in 3D Animation and Digital Design This image is a simple exercise in Traditional Animation, a bouncing ball at…
Hey, I'm having some trouble modelling the handle of a gun using only probooleans. Its fairly simple that could be achieved by box modelling, but I cant seem to get the shapes right with the booleans, especially at the finger grips. I've just used a bend modifier over a cylinder and just let it pass through the grip but…
Something I can't find a solution for in maya. An object I decimated and imported from zbrush has a bunch of clumps of vertices either doing nothing or floating in the air that are leftover from some dynameshing errors. Nothing seems to be able to delete them, neither vanilla delete or delete edge/vertex. There's also a…
Here is my first WIP of my project. Originally, suppose to be a quick break from another project just to clear my mind but I got attached to it. Please let me know what you think and how to improve. Currently this piece is just a dynamesh sculpt that I plan on going back and doing some retopology. Any help on how you would…
Thanks for the helpful replies! The problem here is that I sculpted this from a Dynamesh Sphere, so I can't open the mouth up slightly for projection. But from what I've gathered here, I'll have to go back to the high poly and rip a small hole in between the lips to avoid merging them when Projecting. Then I'll try to…
I returned to Earth and have some news. Stack menus on your hotkeys There's only so many keys on the keyboard, even less that are comfortably reached. Ztrol is cooperative. Keep "c" as the color picker, but it can also open a menu. Maybe you'd like "c" and a gesture to open the color panel UI? UI? Yes. No reason to give…
I've been working on a night time scene recently from concept art by Pablo Carpio; more of an exercise in creating a certain atmosphere and mood and this image seems quite mysterious in an enchanting way: There are only a few assets to create with the large rock being the focal point; I referenced the Lycoris radiata,…
Goeddy Thanks for the advice. I do paintovers to help me, but they can be sloppy and not take into account geo that I don't see in the screenshot, so polypainting sounds like a great idea. I'll be sure to put it into practice next time I get to that stage! And regarding the dynameshing/zremesher mess, that's what I was…
Thanks @priderice and @carvuliero for the feedback. Not sure if I got how the Plumb line works though, is it like a drawing exercise? Dropping here the little progress I have. Lower mid point and shorter the arms for the main body. Started separate hand and foot studies. These are very rough dynameshed sketches, I wanted…