Here is my first WIP of my project.
Originally, suppose to be a quick break from another project just to clear my mind but I got attached to it.Please let me know what you think and how to improve.
Currently this piece is just a dynamesh sculpt that I plan on going back and doing some retopology.
Any help on how you would tackle the clothes and goggles to produce clean topology would be very helpful. Particularly how to retopo the jacket with wrinkles for animation. (links, videos, and tutorials welcome)
original concept at by: Samuel Youn
- Calvin Luu
www.CalvinLuu.com
https://www.artstation.com/artist/calvinluu01
Replies
What you've got going at the moment is working quite well, but if you want to really replicate the concept, the shapes of the nose and brow are a little different and cheek bones look like they could be a little higher and more pronounced, though it's a bit hard to tell looking from side on.