trying to bang one of these out pretty regularly, done in sculptris, forcing myself to put pencils down after 1 hour no matter what, as I look at him now I could spend another 5 but it probably wouldn't look any better for it :poly124: C&C and paintovers needed, particularly on anatomy (maybe to shorten the reply just tell…
The eye sockets need to bulge more, remember that the eye ball is actually much bigger than what we see externally, and it also surrounded by muscles. Also continue sculpting around the entire head, nothing worse (well I'm sure there are some thing in fact) than a sculpt that has has lots of detail on the face, through to…
Hello! My name is Vinicius, I’m a junior 3D artist focused on character modeling for games. I recently finished college in animation and I’m looking for opportunities to gain real experience in game projects. I’m open to collaborate on indie projects or even volunteer to help a team. My main goal is to learn, grow as an…
Ref used: My goal was not to entirly duplicate the ref just to have a base on something to work from. Hello, this is my first real atempt at Zbrush, im planning to do lots of Zsketches and studys to get more fimiliar with Zbrush, ill be doing lots of creatures first. Can some please give me some feedback, i have posted…
2D artist here that decided to dip their toes into 3D, s***s hard! I have a reference face by Artgerm which I adore, any help on getting the likeness (and, well, general human proportions lol) right would be wonderful. (also any resources that are worth checking out while working on this would be greatly appreciated!)
Just because he didn't sculpt it, doesn't mean that it's not normal mapped. He could have created the normals in gimp. /edit nm, he created a hi poly in blender, just saw the extra pics.
Hi guys, Here is "Cursed Nun" demon boss concept art. I made this in my spare time inspired by Dark Souls and Bloodborne games. I used zbrush for design and keyshot for render. Great experience for me. I hope for your feedback and support at artstation page. https://www.artstation.com/artwork/aRqe6L
Hi everyone, I wanted to share with you my very first serious head that I started scultping. I wanted to get the best character possible so I would love to recieve some feedback thanks!
Currently wanting to do a smaller project to work on some texturing, thought a bust would be appropriate, afew issues with the geometry that i cant seem to Zremesh out, they go away when i dynamesh but that also brakes the rest of my geo. overall hows the face looking even with the broken geo? I was suing tracer as a ref