Building the Monolith is an abstract video clip through different diverse worlds. Inspired and influenced by the music of the talented artist Reid Willis. Using a combination of sound design and melody, the music shapes the concept of this poetic and visual experience. Starting out in a long, calm, but tens environment and…
Hello Polycount! I started animating recently and I'm looking for some solid feedback and criticism on my walk cycle. This is pretty much the first animation I've made and I'm trying to pick up some good habits from the very beginning. That said, all information is welcome, even things that may seem beyond obvious to most…
http://cganimator.com/3dsmax-datachannel-modifier-sample-pack-2/ https://vimeo.com/232405064 Download max files from my homepage. cganimator.com/3dsmax-datachannel-modifier-sample-pack-2/ This is my second DataChannel modifier sample pack. If you have not checked my first sample pack. Please check my 3dsMax 2017.1…
I'm looking for a small, four person team to help me design a survival game that is within my limits. This survival game would give players 2 real-life hours to collect, survive, and upgrade their tools and armor, before a final death match showdown. I'm looking for: * A modeler and a texturer. This can be the same person…
Hey Everyone, I would like to share a little reel showing some of my animation work from the last two champions that I worked on, Xayah & Ornn. https://vimeo.com/230211236 If you have any questions or comments then let me know! Thanks!
Since people are always asking "how many polygons are in next gen games?" and this is a website for making art related to video games, I want to set up a thread keeping count of it all! I have seperated the thread into character polygons and environment polygons. Characters: Killzone Shadow Fall Developer: Guerrilla Games…
COMPANY: Arc Productions ltd ADDRESS: 230 Richmond Street East, 2nd Floor, Toronto, Ontario M5A 1P4 LOCATION: Downtown Toronto Arc Productions, a Canadian based CG animation and visual effects facility located in downtown Toronto is looking for a Rigger. With over 250 artists and technical directors and the most up to date…
(NOTE: I couldn't find a place to showcase videogames, so I just put it here. Please move if it's in the wrong spot.) Outshaft is an action RPG that takes inspiration from the various RPGs Nintendo has made. The events of the game are set in the distant 23rd century and focuses on our young protagonist, the sheltered 17…
"I currently have close to 3 years of experience in the industry." Is that 3yrs employed in QA or are there other aspects involving game dev you've production exposure too? So If your main points of focus are based upon some form of financial security plus timeline building an industry standard toward proficiency, then…