Hello everyone. I am modeling a turret based on some concept art. I'm going to mirror over the remaining pieces once I'm comfortable with the model. These are Marmoset renders with Unreal Materials and GGX reflections. I decided to post my renders once I had my base materials down. The blue and yellow is painted metal. So…
So I JUST started using Quixel, I bought it since it was on sale and thought I'd have some fun learning how to make things. I had already made some Deathclaw textures with a free trial version but I really want to learn how to make things for Warframe, and make my Deathclaws cooler. So far things have been okay... except…
Hello! We are seeking for developers to fill our current opened positions. We are small independent team and we are developing cart racing game in ShiVa engine. Positions needed to be filled: -3d modeler (texturing, rigging and animating skills are plus) -texturer -concept artist All positions are profit shared when game…
Hello £200 for each role. The University of Hertfordshire is looking for industry guest speakers to talk on any Wednesday 1-2pm from now until mid May 2014. Can be artists, designers, directors, indie developers and so on. After the talk a little student portfolio review for an hour or so where you just tell them straight…
I wanted to do a postmortem walk-through on a piece. Adam Bromell has done this before (although better since his was a walk-through more than a postmortem). Jason Lavoie did a great video series on his Demon's Throne postmortem videos too. The finished scene is at the bottom. This is a walk-through of the process of…
(reposting from game-artist) Hey everyone, Upon importing an .ase static mesh into UDK, I'm getting the following message: Trying to troubleshoot the issue, I found this thread over at UDN: Generated/Imported vertex count ratio message - Epic Games Forums Post #7 lists potential causes as: 1. UVs - no UV map at all, or as…
Hello! our company introduction as follows : We are a 3D animation studio in China (short for Steercg) providing top quality creative services to the animation, game, and entertainment industry. Our animators have a lot of experience and we'd love to work with you. We have about 30 artists skilled in art design,model,…
Hi ! I'm trying to make a script that displays the drawcalls count of a selection. It only works on editable poly for now. I'm looping through the mesh to get all mat id. global winWidth = (gw.getWinSizeX() / 2 - 20) global drawcalls = "Drawcalls: " fn GW_displayDrawCalls evt nodes= ( fn getDrawCalls dc_selObj = (…
Hey Polycount, While browsing ebay for cintiqs I came across the Bosto 22HD tablet, that appears to be exactly a Cintiq or as close as possible. http://bosto-tablet.com/models/22hd/ Has anyone had any experience using one of these? I've checked some of the reviews, but any solid recommendations would be awesome. Thinking…
FINAL: https://vimeo.com/225770672 I wanted to start a new environment up to focus on getting some organics in my portfolio and pull away from scifi only. I'm hoping to really dive into sculpting, creating organic tileable textures, texturing in substance, ue4...and all that goodness. I've always loved how the fall looks…