FINAL:
I wanted to start a new environment up to focus on getting some organics in my portfolio and pull away from scifi only. I'm hoping to really dive into sculpting, creating organic tileable textures, texturing in substance, ue4...and all that goodness.
I've always loved how the fall looks so I thought it would be cool to do something that took place during that time of year. It roughly takes place around West Virginia since that's where most of my reference is from.
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I'm using the Landscape layer blending which seems to be pretty straight forward and simple but not much control on the falloff that i can see. I have my heightmaps in the "alpha" channel of my textures so it's blending based on the height maps correctly, it's just such a soft falloff and it looks really bad.
Anyone know how to tighten up that transition from texture to texture?
Here's a quick update. Finished up the aged railroad rocks texture and added a dead grass texture to help blend from terrain to grass. The grass will come later. The forest floor texture you see there with the orange leaves is temp. I'll probably be moving onto that forest floor texture next and a variation that's covered alot more heavily by orange leaves.
Made a quick brick material for the tunnel, blocked out the props alittle more and did some landscape editing. I'd say the broad strokes are done now I can start to go in and detail. Spending this week on the tunnel entrance.
After the tunnel I'll start getting some rocks in here. The make it or break it part of this environment ha. An environment artists rocks are what define him!
The color correction on this guy is temp as well. Just playing around with it.
Slowly starting to take shape
Perhaps the rock looks too dark? Also, not a big difference in albedos between the floor vs the rock and the rock vs the brick...but hey, it could be a matter of taste hu?
Keep up!
Thanks for the help!
I'll be moving onto some green foliage that hangs over the rocks then onto the trees!
I wanted to do a nice render of the rocks I sculpted. Still a handful of assets to make, mostly foliage.
Finished the rusted train wheels and added some more foliage. Next up is the track.
Lighting is also not baked in this shot but I thought it'd be a good update.
Keep up
Update!. Finished up the "Dwarf light signal" and touched the lighting alittle bit. I feel like the lighting will be ongoing to the last day of this environment ha. Currently working on the large light signal.
Good idea about that sharp corner next to the tunnel! I'm going to be adding some crawling vines up the tunnel entrance that might help with that. I'll be sure to concentrate them along that sharp connection.