Awesome new character! I really love her design! You're getting better and better! And I remember that I read somewhere, that there's a forest that's as old as the world itself? Really nice idea, I love that. But if it's that one posted on top of this page, I'd go other it design a little and give it a little more of a…
Okay, Ive had good feedback for this concept from my team members and other people on the course so Ive decided to go ahead with it. Im far more organized this time around and have a fairly decent idea as to how I want to tackle this. So the concept - not much has changed here: And heres my current progress on the base…
First of all, I'd like to thank you all so much for your kind feedback. @lotet I cannot thank you enough for constantly coming back to my feed and giving me feedbacks, they help me immensely and it is an unimaginable motivation for me to keep pushing through. @Zack Maxwell THank you so much for the recommendation. I've…
I agree Kevin, the myriad of help on Polycount and other resources were of great assistance to me during my learning but I still had that large hole, emptiness of knowledge and experience. The type that one can only gain from actually making mistakes and learning from it. One of the biggest challenges of becoming an artist…
I've had some comments about that one really. Mostly just shy ones saying 'I think I remember that one from somewhere else' or 'That looks very inspired by something I've seen before', and what they are obviously trying to say is 'lol, you ripped someones work off you nab'. I'm not saying they're wrong, and am open for…
I always hesitate to say it, because I'm pretty sure somebody said it to me at one point years ago and it pissed me off for like a week, but I feel like at the moment you're tackling pieces that are too complicated. You're doing things with a lot of different parts, a lot of different materials, multiple light sources,…
Depends what you're going for but usually no, they are not adequate. My opinion is that they are better suited in a Journal/sketchbook/blog space that you maintain alongside your portfolio - such as here on polycount! If you have a large collection of practice sculpts (say, more than 3 or 5), then that may be enough to…
Ghost Lake https://www.artstation.com/artwork/bg530G Ghost Lake is a project I have been working on in my personal time. My former lead at Mountaintop, Andy Kreutzer, told me to improve my Unreal Material Skills. I thought a fun challenge would be to create an Ice Material. Once I finished the Ice Material I tried to make…
Hey polycounters, Here I'll be sharing my progress of a scene I built for the Sketchfab 'Sci Fi Circus' challenge. Although I've completed the piece, I'd like to share the progress I captured along the way. Hopefully it may provide some use to one of you. ----------------------------------------------------- 0. Story It's…
Hello people, I am a tutor at Media Design School and we are looking for an animation tutor. I am just putting the ad copy down below, but if you have any questions about the job, just PM me. We need a professional Games Animator with proven skills at the cutting edge of industry to engage, teach and inspire students at…