*EDIT* Here's the lp version w/ texture =) ...still WIPish but almost there. *Older* Hey guys. Here's a tinkerer/blacksmith type character I've been working on. The sculpt is a bit sloppy at the moment - few things need to be added or fixed, but hoping to have him engine-ready by the end of the week. Ill post updates as…
It's simple really: As a game artist what 'type' of game art do you enjoy creating? We're hoping to launch a contest soon where after it is over I'd like to get back to more regular challenges. I'm making this poll a multiple choice one, where you can tick off more than 1 response. If you do characters but want to do…
Hi all. I'll be posting all my stuff here from now on. Dont know how active it'll be but I'll try. :) Hope to get some good feedback so I can improve! This seems like a great forum for that. First off a Demon Head practice. Polypainted and sculpt in Zbrush and comp in PS: Next is a crocodile ninja type of character. I was…
Hey guys, I'm working on a low poly RTS type vehicle (Gun and turret not shown) i don't have a lot of experience UV mapping vehicles so I was hoping to get some feedback on my UV Layout. The model is going to have a specular map so i tried to keep large sections together. Any feedback would be extremely helpful! Thanks The…
Hey, So I'm putting together a "Next Generation" portfolio to specifically target techniques used in the PS4, XBoxOne generation of games, and I was hoping some of you might have some insight as to techniques, shaders, polycounts texture types or texture sizes would be typical for this generation? It would be easy enough…
Looks nice so far. I really like his eyes and mouth interior. My few points are: The belt and belt buckle looks blobby, Give him a different fingernail color to create more contrast, Furthermore adding wrinkles to create the illusion of skin and work on your roughness. His skin looks like plastic and I'm missing the feel…
hope you dont mind and take again with a pinch of saltey goodness :) haha I think her hands and feet look too large and her arms are too long, her hands should cover her lady parts if you rotate them inwards. Also looks like the distance between crotch and belly button is too short. Ive pulled the inner parts of the breast…
There's a few exceptions to this rule. Dark Souls, to me is about the landscapes and the bosses, everything else is filler. But I guess you could say that art direction and concepts are the stars, and what's in game (3d models and textures wise) is just the execution of those ideas. I definitely agree with this, I'm…
Great model! I really like the the exhaust pipes and the welded together look you have on there. I just started with Substance Painter myself, I'm with you and absolutely love it and have high hope also! As for any additional stuff I would like to see, I would say maybe just a touch of more contrast in the first, you have…
@rendi - To answer your question about screenshots from UDK. UDK does have a special tool that helps take nice rendered pictures at any resolution. In order to do that, you need to first go into play level (make sure all your lights are builts/paths/ etc.) then when you are in the game mode in its own window, hit TAB to…