Home 3D Art Showcase & Critiques

Tinkerer Character

*EDIT*
Here's the lp version w/ texture =)...still WIPish but almost there.

v3j02a.jpg

*Older*
2m7his5.jpg

Hey guys. Here's a tinkerer/blacksmith type character I've been working on. The sculpt is a bit sloppy at the moment - few things need to be added or fixed, but hoping to have him engine-ready by the end of the week. Ill post updates as they happen :)

He started as a speed sculpt, so hes a bit directionless...any features or critique you can lay on me would be awesome.

Any tips on how to achieve the apron/legs transition as a low poly mesh? I sense a rigging nightmare. Is it worth doing the apron and legs separate, or together?

Replies

  • Ulwaen
    Looks pretty good so far! Nice design! Keep it up! ;)
  • Mark Dygert
    That's looking pretty cool!

    I lean toward joining the apron to the legs, but it really depends on how much rigging you want to do and what the limitations of the engine are and what you plan to have him do.

    If he's just standing there emoting and tinkering or just posed it really doesn't matter, whatever is easiest to work with for you. But if he is more active and you want it to behave a bit more like an apron then I guess you can keep it separate, but the rigging becomes more complex the more you want it to do.

    Even combined you might want a few bones in the center to help it deform, or you could just weight it between the two legs, pelvis and spine, that is pretty common but can get fugly, distorted and not behave realistically.

    There are a few ways I can think to do it separately but its all a lot more complex than just combining it but that really depends on what you plan to do with the model.
  • Sebeuroc
    Offline / Send Message
    Sebeuroc polycounter lvl 13
    Nice work so far.
  • Savior
    I'm no rigger, chances are this guy wont ever end up being in a game - probably more just a turntable. But it'd be good to have the correct meshflow...or at least, mesh/meshflow appropriate for a next-gen character with a decent range of movement.
  • Savior
  • Di$array
    Offline / Send Message
    Di$array polycounter lvl 5
    The crease on the back of the jeans do not have the strenght as the ones on the front. Also the creases and folds on the back of the shirt are not coming into play at all.

    You could also apply some dirt on his face and hands. Plus he really needs a hammer to sell his craft further.
Sign In or Register to comment.