Hello everyone, I want to make a fan made 3d animated short film with this character as the main protagonist (see pictures). Basically he's a big dude about 6' 5" guy that slays/kills monsters and demons. I suspect that the level of quality that I desire to make this how I imagine in my head this might take a couple years…
Hello everyone! I am an MA student completing my capstone project and was wondering if anyone could give me feedback on a historical house I am recreating. I am recreating the following house, the Red House in UK. And below is the current state of my project. I am trying to figure out best ways to reduce repetition in the…
hello, I’m new to Zbrush so I’m still unpacking everything.. when I’m finishing a sculpted character, would it be more effective to do UV’s in ZBrush and bake displacement maps there, or move my meshes to Maya, unwrap then create textures with substance painter?
Hello, Being curious and inspired by the work of the Quixel team, I decided to see if I can mimic some of their results and try my hand at constructing my own prototype "megascanner." It's a 1 square meter wooden box with an open bottom and a hinged top. Each interior side has a set of white LEDs each wired to a dimmer…
Hello, fellow Polycounters! until now I was usually able to fix my 3D issues by myself, but on this one, I did not found a satisfying solution. Warning: It's going to be a long post. To give you a little background: I am a student & environment artist and currently working on an environment for a VR game in Unity. My…