I think it's just a logic approach, and I recommended a fix back on the WIP post about this tool: http://www.polycount.com/forum/showpost.php?p=2255769&postcount=11 You can attempt to connect first, and if that fails then bridge. But ultimately your right. I'd probably have more than a quad when I start modeling. Usually a…
This is an early texture pass, in Marmoset 2. It really doesn't seem like the PBR is showing in this, but I'm not sure if I'm doing it wrong, or if it's because my graphics card does not support DX 11. I'm going to get some example files for PBR, and see if I can get better results. I really hope I don't have to buy a new…
This link might help you as well. A few articles there about this subject. http://maquillageobscura.blogspot.com/2009/11/difference-between-asian-and-caucasian.html Asian on the right side. ALso check her head width with eye ratio. Or the space between her eyes. Most of the times, the face width is 4.5 - 5 eyeballs. Nose…
Most of the people who complain about the "Unreal Engine look" also tend to compare game engines like hot wheels. Everybody knows the only way to get a nice looking game is to open up the engine configuration files and set the quality setting to ultra and set the graphics sliders to 11! Stupid lazy developers keep…
Hey guys ! I'm new on polycount and i would like to know what you think of my 3d models, but before that, a quick introduction : I'm a 16 yo french boy, I'm doing 3d since I'm 11 and I THINK (I'm not sure) that I want to do 3d as a job... here is my portfolio : https://www.artstation.com/ikanaze Every critique is welcomed…
http://www.gamasutra.com/php-bin/news_index.php?story=19522 So DX10 hasn't really made that big a showing (Lost Planet used it well, actually performing better in DX10 when all the settings were the same as DX9), and Crysis used it a little (cinematic motionblur, which in DX9 would cause bluring artifacts, from what I've…
HI ALL! There is my project for Unity3d DX 11 contest. https://www.youtube.com/watch?v=PIQ4-NHHY3Q&feature=player_detailpage every one can download EXE build here -> https://docs.google.com/uc?export=download&confirm=no_antivirus&id=0BymG2gN4J1z-ZXMwS2dUeXZoUWc&pli=1 only for Hi End Devices, like a GeForce GTX 660 :) )…
After 11 weeks of hard work, we finally got our goofy fake game trailer out. Although i would love to go and fix some of the animation and other technical issues, i'm just burnt out right now. Was a group project, we had a great team working on it. I was responsible for all of the animation, and i modeled Jesus and did all…
Title says it all! About time everyone will be able to experience the majesty of Guitar Hero! (as long as Neversoft doesn't botch it...) Thing I'm waiting to see is the modding action people do - unlimited songs without having to mod a console? nice. has anyone not played this yet? if so, for shameeeeee. I mean... here's…
Hows it looking? I tried to follow the concept well. my tri limit was 2000-5000 and i hit it at 3,365 tris. I'm going to be honest it took me 11 hours to make this. Its not uved. yet. I'll be keeping track of time from now on. is that to long? i used instances and symmetry whereever i could. mostly just made boxes and…