Hi everyone, Apologies if I'm posting this is the wrong place, I normally like to email the forum owner to ask permission to post on their forums but couldn't find a contact link. I'm the developer of Smart Texture. Smart Texture is a Rapid PBR(Physically-Based Rendering) material creation app for MacOs to assist all types…
Hey guys, I am using a projection modifier to render a ambient occlusion map from my high res model onto the UVs of my low res model. This worked out fine for my normal map, however with the ambient occlusion map I have black holes all over the place. I know I have had problems doing this last summer, but I can't figure…
Not quite my area of expertise, but I'll try my best. I really like the 2nd render. With the light in the middle, it has a lot of depth and contrast and the snow gives the picture a good dynamic. The other two are pretty good too, but they kind of miss something in my opinion. They are a bit flat because there are not many…
Hey guys, I want to render off some normal and AO maps but the problem is I have spheres (high poly and low poly) set in as eyeballs and low poly planes for the hair. So visually I have this: My current workflow is this: * Put both the high poly and low poly into XNormal (ensuring the high poly has a plane underneath to…
Hey guys, this is my first post here! I've been looking at art here for the past year or so and figured it was time to ask for your guys' help. So here is the deal. I believe what I'm experiencing are some rendering issues. I am posting up 4 images here to show what is going on. Image #1 is an earlier WIP that does not…
Noth I don't do much of a character modelling lately , more of environment stuff: walls , rocks , tiling surfaces , etc and use Zbrush more like a manual touch to SDesigner. To fix taste related things. To weed out some obviously procedural looking things like slope blur produced erosion or curvature edge masks. Once…
Hello Polycount people! I have a question regarding 3DS Max's render to texture feature. I currently trying to make a model with painted on lines similar to Borderlands 2 or Telltales: The Wolf Among Us. My issue is that I am trying to find a quick way to generate the line strokes for the model. I tried doing this with the…
I'm creating an Overwatch parody and need one shot, that has a 3D, rotating gun. The model should be based on Mccree's pistol. I just need the gun well lit and rendered, with minimal background. I don't mind if the gun is made from scratch or sourced from an existing model, whichever is the best for a balance of…
I've tried all manner of color management configurations and formats but i cannot get maya to show me exactly what the image will look like when its saved. its infuriating. Here is a screen shot of the render window and the resulting .PNG (happens in jpg, maya iff, tiff formats also) file opened. Swapping around what is…
Hey fellas! I've been a long time lurker of the forums but this is my first time posting! just want to first say hello to ya'll I've come across this new course on Shading and rendering. It's by Chris Legaspi, the guy who runs Freshdesigner.com and writes for Imagine Fx. https://gum.co/shadingtechniques I just started the…