We are looking to expand our team with another 3d artist. We need someone you can sculpt top notch demons, fantasy monsters and humanoid warriors This will be full-time work, so please ONLY apply if you have that availability. We are looking for a couple of experienced Zbrush artists to work with. Artists must have these…
NCsoft is seeking a remote PARTICLE EFFECTS ARTIST for a temporary contract position on the Dungeon Runners development team. The Particle Effects Artist will create brand new particle effects, improve upon existing particle effects, learn a brand new proprietary particle effects editor, and write documentation for the…
Position filled! Thank you :) www.blubberbustersgame.com Hey guys! We're independent game developer Thar Be Monsters and we’re looking for a passionate & talented Tech Artist to contract for our sci-fi combat platformer - Blubber Busters! Specifically, we’re looking for someone who can rig bipedal and enemy/creature…
Hello everyone. Here is a WIP of my current character. Working from concept art from the game Monster Hunter to match the bow i did a little while back. Ill be revisiting the bow texture especially since realizing i interpreted some of the low-rez concept art as fur, when its actually more like a fin, based on art of the…
Hi everyone, This is my first time posting on Polycount and I'm excited to absorb everyone's great critique. I'm a game art senior in college and now we've started work on our Senior Project. Since I want to do monsters and characters for a career, I'm doing two enemy characters for a dark fantasy/horror type theme. This…
Hey Everyone, We've got great news, we're taking part in the MONSTER SUMMER Steam SALE!!! Here's the skinny on the price drops: Perpetual Licenses: MARI indie - 40% off MODO indie - 40% off MARI indie + MODO indie Bundle - 40% off Subscriptions: MARI indie 3 month - 25% off MODO indie 3 month - 25% off MARI indie + MODO…
Newest Update: I am going to be posting my progress on here for my last school project in the hopes that with your critiques and my hard work I can have something nice to show when I graduate! A team of two others and I are making a 3rd person game made in Unity with a slightly cartoony feeling, where you play as a monster…
Even in the early stages you can really see the potential of this level. It has plenty of style, mood and intrigue. The strongest parts are how you see the monsters ever so slightly or off in the distance, just hinting at what's out there. GENIUS! Keep it up, I'll be following this for sure.
thanks monster that kind of helped in my test it worked but in the final scene it did not. It seemed to work better though, with that turned off and the collison mesh deflated by 10 % have to do more testing had to move on too some other portion but will try again soon. thanks again
Awesome, very interesting model! The fingers on the walk cycle could definitely use more work as right now they don't do anything in particular. Perhaps something like this monster's tendrils, but a little less extreme? http://www.youtube.com/watch?feature=player_detailpage&v=GJ1jNvFR9N8#t=88s