Newbie question for a newbie newb. I've searched around for a good while now and I currently don't know what else to click. From Autodesk docs: While that does show the painted colors, it does not display the textures that I actually want. There's plenty of info about how to display them on renders though. I also read…
Hi, Ok, this has been really daunting recently ! i have been trying to delve deeper into the world of high poly modeling in 3ds max, not sculpting in zbrush or mudbox.. but hard surface high poly stuff within 3ds max !... here is an example (not my work obviously!) ok so yea.. i think i could model high poly stuff.. i mean…
I have a 3d max model that I created normal maps for. I know how to display the normal map in max, but when I import the model into maya for rigging purposes I can't figure out how to display the normal map in maya. I'm sure it's not too hard, just haven't had as much experience with maya. Can anyone help me out?
@creationtwentytwo - I was responding to almighty_gir who if you read his posts he is clearly stating to seperate them out by game industry app, film app and animation app. The whole one super app idea is something that will never happen. For 2 large reasons. 1. Money - Autodesk makes a ton of money on having different…
Hey! This is indeed a useful skill, and we do have lots of resources to help explain it (and many experienced artists here who do it!). An atlas is one way to do this kind of workflow, where all the UVs are contained within the 0,1 uv space. You can mirror and stack UVs to reuse space, for example to UV both left and right…
Hello. I'm having an issue where my normal map file isn't updating when I make cage adjustments with Max Offset and Paint Offset. I haven't been using Toolbag for very long so I may be missing something obvious but I haven't been able to find much online to solve the problem. The preview window will show my adjustments…
3DS Max Lighter A high profile California film house is looking for a solid 3DS Max Lighter. The ideal candidate will be able to create lighting shots, model, as well as do basic technical animation, create textures and shaders. All candidates must be skilled in 3DS Max and Maxscript is a plus. Must be local to San…
I've been having some issues with the grid settings in Max and Maya. I want to set the grid settings so sending meshes over to UDK will be to scale. I've read that if the grid were something like 2 cm per grid it'll be one Unreal Unit. These settings must also match sending stuff back and forth between Max/Maya, which I…
Will the GPU baker work similar to Xnormal in the sence that it does not display the high poly, allowing you to bring in from zbrush meshs/objects with millions of polies and baking f.e. 50-100 objects? My gripe with Xnormal is that we have to explode the meshs and this creates issues with shading for ao, bent normals,…