Your on the right track with much of this azmodii, although some of your questions fall into a grey area of case by case soft rules. For example, "Concept - From story to gameplay, right down to the basic stuff such as play styles etc Art - Concept art, low poly placeholders, basic rigid structures etc Design - Polishing…
Hi Talbot, when I'm talking to my students over at the 3d school where I'm teaching where they should start on their new environment, I always say the same thing: Reference. I'm glad you have now done it, but gathering reference is the first thing anyone should do (besides thinking about what they want to do first, of…
First of all, let me start saying that what you have here shows a ton of potential and that I can completely relate with the frustration : p. My involvement with videogames began with the XNA days, had to do serious graphics programming, gameplay, content loading, etc. Implementing 'shadow mapping' (a thing from the 80's…
Yeah this is all good advice. Here is some more 1. Make sure to shoot at base ISO, usually this is ISO 100 or 200 on DSLRs. This will mean the best image quality (most dynamic range, least noise, and best color depth). 2. If there isn't enough light to get a fast shutter speed at low ISO, a tripod can be handy. If you've…
The Brief Four ruggedly handsome Polycount members started chest bumping, things got out of hand and they decided to settle their feud the old fashioned way: Create a character that looks more awesome than the others. To keep things civilized, the four have decided to work with the common theme Shadowrun and to make a…
You low poly model have same shading gradients. I would try to get rid of them first because whatever perfect it may look in Substance it still might be there in actual game engine due to normal map compression , screen space something etc . At least I saw them in Unreal4 , haven't tried v5 much. Having low res model…
Hello, our company is looking to hire an Experienced 2D Artist for a medium sized job developing art assets for an upcoming mobile game. As you'll find below this will include assets for the gameplay and the UI. In summary, this game plans to have a Crossy Road / Smashy Road: Wanted look and feel but in the 2D sense. The…
[FONT="]Main Tasks and Responsibilities[/FONT][FONT="] [/FONT] [FONT="]The role of a game designer is to develop new innovative game concepts for console and handheld devices. The designer's responsibility is to make important contributions to the design quality of large-scale projects. Also, the specifications…
^^ 100% in agreement on the process this sort of thing takes ages and you need to iterate - more time here == less time fixing mistakes for that example I'd want the smallest granularity to represent something along the lines of a house rather than a door/window/wall section etc. that could be actor/level…
Hello, I want to make a 3d props pack to sell on the marketplace (cgtrader, sketchfab, unity assets store, etc.) How can I know which packs are selling more? How can I do research? I searched and there were not many props packs.