I wanted to find out if for example,u create an asset u need to duplicate all over a scene,if u duplicate the object as an instance will it add to the viewport dragging and rendering or its just a projection/reference of the original mesh in another location in the scene,hence making the scene lighter. I remember reading…
I've tried to make the tall cylindrical shape in the center of this photo in Ndo a couple different ways, but have failed thus far. It just a basic cylinder with tapered edges. How would you do this in NDo?
We're hiring a rigger to fix issues with our current rig. If you're not able to fix the issues, you would make a new one. This is specifically for UE4. If you're interested in the gig, please shoot over a PM. Thanks.
Last couple of days I've had issues baking textures for this asset: This is the hi-poly: Normal flats: I'm mainly using mental ray with 1 - 64 samples per pixel and a 2K texture (I'm planning on using a 1K texture, just wanted to see if I could up the resolution to fix some of it). I may be trying too hard to get that…
Hey everyone, I just created a procedural stop sign inside of Substance Designer. Everything is 100% made in substance. I tried going for a beaten up look to add some personality to it but you can definitely make it look however you want. I've been using Substance Designer a lot more lately to try and get better at it, so…
Hi Im really new on 3D modeling and now im trying to make an item for the DOTA workshop. It´s shoulder item for Mirana which must be 400 tris the limit, i make the low poly wrap and i do the bake as i saw in an official autodesk tutorial (though the tuto was with a sword and im working with another thing, just used the…
I'm working on a project where I have around 100 buildings to texture. They are all your usual UK type houses, so bricks etc. I can get away with a diffuse slapped on with some UV tweakery and photo retouching/clone brushing and leave it at that, but I like the idea of making life harder for myself so I'd like to make the…
Codemasters gave a great talk on the making of Operation Flashpoint Red River at the University of Hertfordshire. [vv]38927471[/vv] For more information you can go here uhanimation.co.uk Digital Animation at the University of Hertfordshire - 3D, 2D, Games Art and VFX