EDIT: This is no longer active. Thanks for all the replies! A small indie game studio is looking for a talented freelance artist who can create realistic game-ready 3D models of buildings, machines, and environment for our industrial simulation game, see our screens and trailer here. We have 5-year experience working with…
If I want to model something in perspective, lets say an environment, is there a way to blockout it using the concept art reference? Here are examples of concept art references or references in general in prespective of items I would like to model but dont have any clue how to approach modeling them
This is a model of an old revolver that I'm making for a stylized western game. It was modeled in Blender, and some of the high poly details (The design on the body, mainly) were done in Sculptris. 1068 tris. I'd definitely appreciate any critique, as I have another four weapon models to make for the game.
Hey guys, i'm looking to model some animals. i'm looking to model for more hand held specs. I'm not really sure where to start UV wise and modelling for animation. Just wondering if people have any resources out there which they can recommend. Thanks guys.
loving it so far! i hope you'll have the time to prep the character model better for outline rendering, atm the outline just clipping a tonne, making the otherwise charming lil fellah look a bit sloppy/cheap
Hello guys, as all modellers, I am always looking to improve myslef in art. Curently I have decided to do a model of castle. As complex as building is, I tried to break it down into separate pieces. But parts are too unique, I couldn't break them into modular pieces. I am about halfway trough the modelling process and now…
Ive been using marmoset while texturing (refresh textures and view with updates from photoshop) the model look fantastic in marmoset. i finished my models textures, got it in UDK, materials all setup and it looks like garbage compared to marmoset. I have the lod settings for the textures in unreal set to renderTarget, so…
Hello! I try to make posting questions on here my last resort, but I've scoured the internet and it seems like a lot of possible answers instead lead to 404 pages, so here's the situation: I'm doing this fun little project where I'm making myself and friends as 3D models of characters that would fit into the universe of…
Starboard Games is looking for talented and dedicated people to join us on our exciting project, INT, a sci-fi RPG with rich story and intriguing characters. You may find out more about us at: 'starboardgamesllc.com 'and 'www.int-game.net'. We are a highly professional and friendly Indie team developer, well suited to…
Hi guys! I just recently created this model (I know it isn't perfect, but as I'm not super experienced yet I feel pretty proud of it) and I was wondering if anyone had advice on how best to showcase it for a portfolio. The mesh isn't awesome as it is my first blender sculpt model, so to be honest it is a little funky, but…