Hi, I’m currently working on a ~10-minute 3D short film and I’m looking for an experienced rigger to collaborate on a main character. Project context * Personal short film (solo project) * Creature: quadruped with stylized semi-realistic anatomy * Software: Autodesk Maya (Arnold pipeline) * Goal: clean, animation-ready rig…
I have a problem that's driving me insane. Background: * I'm learning 3dsm and modelled a bus in 3dsm 18. I'm doing a low-res texture (128px png 32 bit depth) * 3Dsm's viewport shows a filtered version of the texture. It looks like this. Left side is 3Dsm viewport, Right side is photoshop. My unsuccessful attempts to try…
I can see the ambient occlusion of the xgen hair, but not the hair itself. Turning the preview button on and off doesn't fix it. I barely know how to use maya (I use Max), so I don't know what button I pressed to do this to undo it. It appears correctly in other panels.
I'd love to see an update as well, but I agree that the current version for Max is already great and understand there might not be a lot of demand. You can group islands in the UV editor or do name selection sets on a per face basis for editable poly or mesh objects, but both are fairly fleeting. Another more permanent…
OK I'm new here but maybe I can offer something I haven't noticed anyone pointing out so far. I think your problem is that you are confusing sculpting in zbrush with modeling in maya etc. As I can see, you understand what you have to do about your sculpts but still can't menage to achieve it. Zbrush is all about brushes.…
Anyone know how to set up a blueprint where: once both of these conditions are met then proceed? (ie. Both BoolA and BoolB have to be true to proceed) Thank you. Edit: I found the solution: And function in math allows multiple bools to be used.
Hey guys, I recently upgraded to Maya 2018 and am having an issue with translating an object on its object orientation if the object is also scaled and rotated. I tried all the axis orientation options... sometimes "custom" works, but not always. I could set the orientation to face/edge, but having to manually set the…
Thank you in advance for any help you can give me. I am trying to create this scene As you can see it is lit very strongly through the window with lots of beautiful bounce lighting going on. I thought UDK's lightmass could get me similar results, but so far iv'e struggled getting anything nice at all. Here is what I have…
I have a EVGA GF6200 256mb card with DVI and VGA out. This is the email i sent them yesterday. "I have tried every trick i know in the book to get my computer to see both moniters at start up but it will not see them. Here is what i have. I have two envision flat screen crt moniters both VGA. I have the VGA to DVI adapter…
I use a medium subdivided mesh (not the lowest subdivision because results are even worse then). In Zbrush I use the multimap exporter with displacement settings: In 3dsmax I use a displacement modifier with these settings: (midpoint 0.5) No Linear Gamma (I know that when I use Linear gamma I should import the displacement…