Finished project: Some more images: https://www.artstation.com/artwork/rRxnn5 Original post: Hey everyone! I am planning on learning some stylized suff in Unreal, namely toon shading and procedural fire via shader. I have always wanted to create a character with flaming head, so eventually one guy suggested Hades as a…
Hey again, So this has been bothering me a bit as I just can't seem to get it to work, should be a simple problem really though, I've done it before in MAX. I'm using Maya 2012 atm and I want to bake out a lowpoly AO, BUT I want to include normal map information into the AO bake. Basically because I often have a lot of…
Hello everyone. I recently followed a tutorial for Zbrush and made a HighPoly knife. I decided to push this prop even further and made a LowPoly, baked it and textured it. Unfortunately I ran into a problem i cant solve myself. PLEASE!! I appreciate any kind of help. :'( As you can see there are some smoothing issues on…
So I've started making a modern modular building. Seems like a must have piece for a portfolio according to the agencies I speak to. I have a pretty good idea how to go about it. One thing worries me though, and thats which way to do the detail work- mainly the bricks. So I made a modular window section and I need to make…
Ok. I got a pretty good reaction to my work at school. I'm a freshman. I felt good. Here's some of my 3D models in Arnold and Maya. and a traditional painting I originally went in with an intent to be a concept artist but after exploring all the other realms of things like gamedev, motion graphics, environment, character,…
Hey fellow members, I searched a bit and found only something similar to my questions but forgive me if repeat something already said... I always wondered about the process from highpoly to lowpoly assets(same applies to characters ofc aswell). Lets say I want to build a column with some brick standing out and beaten up…
Hey I just finished my Sophmore year as a Game Art Major at LCAD. This was a class assignment for Autodesk. The theme was a post-apocalyptic world where mankind lived underground due to a nuclear fallout. Scientists created a science-research vehicle (The Arch II) to send back up to collect vapor and ground samples. I…
Hello. I'm working on a character and I want to use several 4k maps for the mesh so there are more details visible. I sculpted a high poly mesh in ZBrush, retopoed it in 3Ds Max and broke the lowpoly into 3 major pieces - body, arm, head. I exported each piece as a separate .obj file and loaded them all into xNormal for…
Hello all! I am a 3D artist with over 4 years of experience in the industry and with the unreal engine. I specialize in character/creature modeling and texturing with a realistic style. I have no problem doing other graphical styles along with any technical budgets. I'm good with material and shader creation in the unreal…
Haha, wow, wasn't expecting all this feedback :P Ok, let's see what I can address... Well here's the lowpoly I'm using for projection. At 1208 tris currently. So a few notes, Most of the geometry that was kept was for a specific purpose while projecting. The four chamfers around the base I left because I've never like the…