So i came across this type of fabric and i was wondering if anybody have a knowledge on how to make/achieve them in substance painter.I need to have them in maps as it is a game asset,and im probably gonna upload on sketchfab...I saw a similar effect in Pubg mobile clothes skin,where if we rotate the character,the…
I would like somebody to help me make an object acceptable for dota 2. Whoever wants to help me, please message me. I have concept down. Currently I think I know how to do some concept work and model, but judging from others, I'm not very good. Since I cannot guarantee the success of my project, I put this under unpaid…
Hey guys, I've got to do a girl character for my game. I've got a base mesh done and wanted to start the sculpt. But I got to the point where I was wondering about how to do a flowing dress and realized I havent seen that done anywhere. I know about the issues I'll have with animating a dress, but I still want to try it…
The secret to making the cut tool behave -all- of the time in perspective view: Turn on 3d snapping with face snapping enabled. If you turn off the marker display, it's a bit less annoying to work with.
Anyone have a suggestion on how to make a good looking normal map for crumpled paper? similar to this. http://www.cgtextures.com/texview.php?id=14648&PHPSESSID=2jvetiks8j1elmtu8dpb04fc60 I'm looking for a nice clean look. I've tried normal map filters, crazy bump,nDo2, and Knald, but everything is kind of "pillowy". I've…
Hello! I don't have harsh words but hopefully I have useful a critique. You're showing an ortho view of the sculpt. Did you also sculpt in ortho? This can be very challenging and look wrong once you switch to the target focal length in perspective. When working from references look up "focal length portrait" to get a sense…
what noren said, i'd just morph this flat, using the animation options in your application, make 1 "hex" object probably use the array option in the application and "bake that down to a normals" map, overlay it on your completed normals map as a new layer overlaying the old with the new hex & rebaking what you need to…
Hello. I have some troubles understanding the process of adding new weapons. I know how to replace weapon in CSS or Orginal TF2 weapons. There is v model, there is w Model and there are animations. But I saw that all new weapons are some kind of c_ models. After decompilation there is no v or w models. There are no hand or…
Hi, I'm not really new to modeling characters and objects, but I need a bit of guidance in the way of learning to make environments. Are there any really good tutorials out there--preferably ones that deal with building creation and creating buildings within larger environments. My biggest problem right now is modeling the…