Hi,
I'm not really new to modeling characters and objects, but I need a bit of guidance in the way of learning to make environments.
Are there any really good tutorials out there--preferably ones that deal with building creation and creating buildings within larger environments.
My biggest problem right now is modeling the inside of the building, then proceeding on to the outside; I end up with uneven wall sizes, etc.
Replies
http://boards.polycount.net/showpost.php?p=678052&postcount=32
Another good read about modularity.
http://udn.epicgames.com/Two/WorkflowAndModularity.html
http://book.hourences.com/tutorialsspire.htm
- Trim everything.
- Trim is easy to make, Select an edge and covert to shape, turn that new spline into a rectangle, generate mapping coordinates and you have instant trim. You can do the same to create drain pipes, wires vent shafts, cross beams bla bla bla...
- Walk-Thu mode is great. It turns 3dsMax viewport into fly-by mode, just like any FPS. W = Forward, S = Back, A = Strafe Left, D = Strafe Right, Mouse = Look, [] control speed. I have Shift+C set to turn it on and right click exits. Its the icon down in the lower right that looks like two foot prints.