Hellooo. My name's Kate, and I'm new to polycount. I made this account a little while ago but this is my first "real" post. I'm currently in college for game development, so all of my posts untill April will probably be school assignments unless I start some of my own stuff over the holiday :] For modelling we have to…
The Company HIA is founded with the mission to empower businesses to converse with their customers and employees intelligently, efficiently, and at lowest cost. Using our tools, businesses will be able to conduct complex conversations online via a realistic and intelligent virtual human agent that can ask and answer…
I have been trying to learn about topology, more specifically character topology for games. I have not had much luck with finding good tutorials on this subject so I had some questions 1 I see some people who have game models that are all triangles. It almost looks like they took a model with quads and sliced each of them…
It's likely readily apparent, but I'm still quite new at the art of sculpting. I'm hoping people can point out where I've gone wrong in this stylized approach. I have been working from a character reference, but I find the more complicated 3-Dimensional structures (face, butt) are harder for me to get looking right in a…
Hey All, Few
months ago, I decided to start getting back into Zbrush. Just wanting to
spend a few hours every weekend building up a character. I haven't designed anything for this character but rather just making it up as I’m going along. I first started off with a sphere and dynameshed out the shape. As I
moved on with…
We are looking for an experienced offsite freelance 3D character artist who can help us produce outstanding figurines for Wartile currently in Early Access on Steam We mainly communicate through Skype, and are able to deliver concept art of the work needing to be done. We expect you to: Create believable and highly high…
This looks fantastic! =) I do agree with the others though, at the moment it reads a bit more like a barn than a cabin. The details are really strong, especially the vegetation growing up the planks and the aged, damaged roof. Those elements work beautifully and add a lot of character.
New to marmoset and I am trying to render this character. She's rigged in maya and after posing her, the imported fbx (right) appears with all these weird lines! Compared to the unposed model on the left, which looks fine. They have the same UVs. I tried copy pasting UVs from the t-pose onto the new one, tried posing the…
Hi guys! We're just looking for someone to do one simple character rig for us. The rig needs to be in 3D Studio max using Character Studio Biped. If you have experience in max with character rigs, please send me a price quote along with a link to an example vid. torque_mod@surrogateinteractive.com…
Hey, I just recently had an interview for a games company where I had to do some rigging on a games character using only bones to get good deformation. I am looking for some fairly high poly detailed games character models to practice this new skill for my portfolio. So if any of you have some characters that you would…