Greetings, I'm trying to wrap my head around what would be the best way to approach environmental assets that would fit a fantasy anime setting. I mostly create stylized art pieces that fit the WoW style or Heroes of the storm. However I'm making a modular house kit for a personal project and I'm wondering if it would be…
So I'm fairly new to Marmoset 2.0 and I seem to be running into a problem. I've placed all my textures into my scene, but my spec maps in Marmoset appear very blown out and flat and I'm not sure why this is. Here's an example of my spec: and gloss: But this is how Marmoset reads my spec: I have read the tutorial on…
Hello A topic that often baffles me, and I very rarely have a way around it that isn't just.. have the two elements be seperate and just clip each other slightly. I'm hoping the title gives it away but I will provide some examples with what I mean just in case. When constructing a model that has a certain part of its…
I decided to re-assess my this pieces' textures ... again :) The original was too plain. The second was too overly chipped and the wear was too "painted on". I have learn much about texturing since then and I believe this is a major improvement. Less chipping, more roughness variation and more based on real examples. I'm…
I think you have some problem showing your work For example I would try different background or stronger rim /back light so she can stand out Also details look washed out and flat If I ware you I would play more with values increasing the value range which will increase contrast I made you a little example , see how much…
Hello, we are looking for a 2D artist to draw models according to the assignment, where everything will be specified. These are simple drawings, see here is a small example, this is how the drawing should look with the text. https://drive.google.com/file/d/161VnX-pOic4-ntmL42wili5r8wdOZsmW/view?usp=drive_link Thank you for…
poopipe From what I see in the node Designer just makes copies scaled down images till 2x2 pix where it perform roughly same and upscale back . Instead of doing blur or Sobel like . But it's extremely hard to read and figure out form their math nodes really as if they specifically tried to make it cryptic vs Blender for…
Hey guys! First post on polycount! I Wanted to share this piece, I hope you like it! Introduction I love games like Dead Island or Requisition VR. For this portfolio piece I wanted to get inspired by the crafty, impossible yet believable weapon designs of these games. What better than C4 attached to something like a…
@meejeebee Welcome to Polycount. Consider checking out the forum information and introduction thread and the dedicated modeling and topology thread. This is a great resource with examples of common topology routing solutions for a variety of different shapes and active community members that work together to solve more…