Here´s a scope I been working on. Actually it was done for a tutorial I made for our school. Ended up using Kodde´s PBL shader for the texturing. Think I´ll call it finished now. ;) Feel free to crit etc. /Danny
PS2 : 4 MB Embedded DRAM video memory bandwidth at 48 GB/s PS3 : 256 MB video ram 20 GB/s read to the Cell and XDR memory 15 GB/s write to the Cell and XDR memory PS4 : 4-8 GB ddr5 at ~48 GB/s
I don't have the original code anymore since it was for an old version (4.16) and they implemented transmission since 4.20, so its probably better to use that. https://docs.unrealengine.com/en-us/Resources/Showcases/DigitalHumans#skinshading The code below should be added into SkyLighting.usf. I haven't tested this, so you…
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