"Good" or "Appropriate" texture resolution is usually more determined by how large/prominent the object will be on screen. You want enough resolution in the texture to keep things from looking blocky or blurry. Setting a standard based on the objects physical size in the game world is often a good way to keep things…
Hello, Decided to try and figure out how to do stylized textures and have quickly come to the realization that i do not completely understand the subtleties involved in this and that I am in need of some assistance in understanding this form of texturing. I have been trying to follow this tutorial I found on the polycount…
Hello! I've recently picked up texturing and concept art after receiving my new tablet. I've always been digging through the 3d modelling part and never had any thoughts on creating any textures by hand. But as i came across the Dota 2 workshop i began to read some guides about shaders and such. Thats when i found the…
So I'm new to texturing, all i know is modeling, and even then I'm not familiar with modeling for games. So here's what I think I know(after as much reading from google as possible). 1.Modeling should be kept in quads or tris. 2.Texture maps should fit everything or as much as possible(in relation to characters) And what…
Hi. Hope you guys can help me with this. have spend a couple of days trying to work this out already. btw It's the first time I'm working with games (Have been using Maya for some time). I'm Currently making a racing game for a school project. I have imported my terrain mesh that i have modelled in Maya and found two…
For most rocks in modern games I've worked on we've used a blended shader that has a large uniquely unwrapped texture, baked from a hipoly, combined with a tiling detail texture. So you still need to bake a texture - just combined with another texture. This breakdown from God of War: ragnarock shows a similar technique:…
Hi everyone. The short version of my question is: "How does one go about texturing a high poly mesh properly?". Google only returns results related to backing details on to a low poly, but almost nothing about what I am trying to achieve. I want to obtain a properly textured high poly model instead of a game ready low poly…
Hi guys! First post here on polycount :) I want to start off by showing you my new FULLY textured model! I have very little experience when it comes to texturing, so thought I should do something about it, and try to improve. I started on this model for a mini comp over at game-artist.net, but never finished it in time.…
Hi guys, I am trying to model and texture Captain America's shield to use as a demo for a class. I am trying to get a realistic radial reflective texture similar to this - I have tried creating a radial texture in photoshop and applying this but it seems to give a very noisy result. Any advice or tips on this would be…
Hey guys, i m having this weird problem at work.While doing some texture work...i keep coming back to max to see how everything's coming out...but it doesn't update the the latest texture by itself.I have to RESTART max to get the updated texture. I am using 3dsmax 2008 with Photoshop CS2. Previously i was using 3dsmax 8…