The inspirational image is not mine but can be found http://www.oirm.org This image has been resized. Click this bar to view the full image. The original image is sized 2102x2154. This is one piece I am putting into my portfolio. I am in the process of fixing the stretching issues and the ground texture. Any other feedback…
Hi Guys Its been afair old while since I posted any work and thats largily because ive not been doing game related stuff for the last couple of years or so. I got made redundant afew weeks ago and am now looking to have another crack at the games industry again. I intend this Smith and Wesson Revolver to be a portfolio…
Most consumers are probably not super interested in how a game was made. Depending on your price point I think it would be possible as an indie developer to use supplemental AI and still generate some revenue if the core concept was "fun" enough that your average Joes would be fine dropping $X on it. That being said, I…
I need to check that out, I've only just got back into 3D and picked up Zbrush for Ipad... Anyway just to rule it out you haven't disabled perspective have you? Also if it is infact Focal Length you're adjusting in Zbrush rather than angle, then I'd expect higher values to have less distortion (as in that image above), so…
It's more likely an issue on the rendering side. If you're using Maya/Arnold, try searching for that. This is also a good resource to look at: https://www.cggallery.com/tutorials/disp With the 32bit image, even if it looks black there's still data there.
So Basically I need help in making a Photoshop action or a script that would allow me to place 3 random images each from different folders side by side then save the output as a single file, sort off like a slot machine if that makes sense. I tried doing it but with my limited knowledge I have only made an action that…
Hello, I have finally purchased a .com and I have updated my website with user friendly functionality as suggested like 2 years ago. http://malcolm341.com 1. click on a thumbnail then click on the big image to be taken back. You can now naviagate the site with just the mouse. 2. I've added a back button to any page that…
More images Image 1 Made by Mike Sekowski Image 2 Image 3 Image 3 Made by Preilly To promote the project and get some good modellers to help us! Please mail us nokill@redcellgaming.com
Correct. The 16-bits per channel image has no gamma curve (tonemapping) applied to it. 8-bit images are stored with a gamma curve is applied. This is back when photographs first became digital, in order to represent on a computer screen what you see in real life (because a lack of bit-depth in displays) it was found that…